Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
41 lines
934 B
C#
41 lines
934 B
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
|
|
|
|
public class BuildDeckPurchaseInfo
|
|
{
|
|
private List<BuildDeckSeriesPurchaseInfo> _seriesList = new List<BuildDeckSeriesPurchaseInfo>();
|
|
|
|
public List<BuildDeckSeriesPurchaseInfo> seriesList => _seriesList;
|
|
|
|
public BuildDeckProductInfo GetProductInfo(int productID)
|
|
{
|
|
foreach (BuildDeckSeriesPurchaseInfo series in _seriesList)
|
|
{
|
|
foreach (BuildDeckProductInfo product in series.productList)
|
|
{
|
|
if (product.product_id == productID)
|
|
{
|
|
return product;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public int GetSeriesId(int productID)
|
|
{
|
|
foreach (BuildDeckSeriesPurchaseInfo series in _seriesList)
|
|
{
|
|
foreach (BuildDeckProductInfo product in series.productList)
|
|
{
|
|
if (product.product_id == productID)
|
|
{
|
|
return series._seriesId;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
}
|