Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/SkipCuteCheckResultCodes.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

41 lines
624 B
C#

using System.Collections.Generic;
namespace Cute;
internal class SkipCuteCheckResultCodes
{
private List<int> resultCodes = new List<int>();
private bool skipAll;
public void setSkipAll(bool pSkipAll)
{
skipAll = pSkipAll;
}
public bool isSkipAll()
{
return skipAll;
}
public void Add(int resultCode)
{
resultCodes.Add(resultCode);
}
public void Add(List<int> pResultCodes)
{
resultCodes.AddRange(pResultCodes);
}
public bool Contains(int resultCode)
{
return resultCodes.Contains(resultCode);
}
public void Clear()
{
resultCodes.Clear();
}
}