Generate the COMPLETE decomp member surface (not frontier-subset, which silently drops already-provided members) for UIManager(+ViewScene/ChangeViewSceneParam), GameObjMgr, BattleLogManager/Item, InPlayCardFrameEffectControl. UIManager/Footer base fixes: UIManager is MonoBehaviour (singleton kept by hand via --exclude); Footer is the copied Engine type (removed the conflicting global shim). Add HUDMode enum, Wizard manager return-type stubs, and a closure-stubs file for 7 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
38 lines
2.0 KiB
C#
38 lines
2.0 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\GameObjMgr.cs
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard;
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public partial class GameObjMgr
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{
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private GameObject m_GameObj;
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private GameObject m_UIContainer;
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private Camera m_UIContainerCamera;
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private GameObject m_SubUIContainer;
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private Camera m_SubUICam;
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private GameObject m_CameraContainer;
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private IList<GameObject> m_AddedUIGameObj;
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public GameObjMgr(GameObject GameObj) { }
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public void CreateUIContainer() { }
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public void DisposeUIGameObj() { }
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public GameObject AddBattleUIContainerChild(GameObject g) => default!;
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public GameObject AddUIContainerChild(GameObject GameObj) => default!;
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public GameObject AddUIContainerChildPrefab(string str) => default!;
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public GameObject AddUIContainerChildPrefab(GameObject GameObj) => default!;
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public GameObject AddSubUIContainerChild(GameObject GameObj) => default!;
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public GameObject AddSubUIContainerChildPrefab(string str) => default!;
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public GameObject AddSubUIContainerChildPrefab(GameObject GameObj) => default!;
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public GameObject AddCameraContainerChild(GameObject GameObj) => default!;
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public GameObject AddCameraContainerChildPrefab(string str) => default!;
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public GameObject AddUIManagerChildPrefab(GameObject gobj) => default!;
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public GameObject AddUIManagerChildPrefab(string str) => default!;
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public NguiObjs AddUIManagerChildPrefab(NguiObjs gobj) => default!;
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public GameObject AddUIManagerRootChildPrefab(GameObject gobj) => default!;
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public GameObject AddUIManagerRootChildPrefab(string str) => default!;
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public GameObject GetGameObj() => default!;
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public GameObject GetUIContainer() => default!;
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public Camera GetUIContainerCam() => default!;
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public GameObject GetSubUIContainer() => default!;
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public Camera GetSubUICamera() => default!;
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public GameObject GetCameraContainer() => default!;
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}
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