Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/GameObjMgr.g.cs
gamer147 b47741d2a5 feat(battle-engine): full-surface god-object stubs (UIManager/GameObjMgr/BattleLog) 7532->5600
Generate the COMPLETE decomp member surface (not frontier-subset, which silently drops
already-provided members) for UIManager(+ViewScene/ChangeViewSceneParam), GameObjMgr,
BattleLogManager/Item, InPlayCardFrameEffectControl. UIManager/Footer base fixes:
UIManager is MonoBehaviour (singleton kept by hand via --exclude); Footer is the copied
Engine type (removed the conflicting global shim). Add HUDMode enum, Wizard manager
return-type stubs, and a closure-stubs file for 7 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:23:52 -04:00

38 lines
2.0 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\GameObjMgr.cs
using System.Collections.Generic;
using UnityEngine;
using Wizard;
public partial class GameObjMgr
{
private GameObject m_GameObj;
private GameObject m_UIContainer;
private Camera m_UIContainerCamera;
private GameObject m_SubUIContainer;
private Camera m_SubUICam;
private GameObject m_CameraContainer;
private IList<GameObject> m_AddedUIGameObj;
public GameObjMgr(GameObject GameObj) { }
public void CreateUIContainer() { }
public void DisposeUIGameObj() { }
public GameObject AddBattleUIContainerChild(GameObject g) => default!;
public GameObject AddUIContainerChild(GameObject GameObj) => default!;
public GameObject AddUIContainerChildPrefab(string str) => default!;
public GameObject AddUIContainerChildPrefab(GameObject GameObj) => default!;
public GameObject AddSubUIContainerChild(GameObject GameObj) => default!;
public GameObject AddSubUIContainerChildPrefab(string str) => default!;
public GameObject AddSubUIContainerChildPrefab(GameObject GameObj) => default!;
public GameObject AddCameraContainerChild(GameObject GameObj) => default!;
public GameObject AddCameraContainerChildPrefab(string str) => default!;
public GameObject AddUIManagerChildPrefab(GameObject gobj) => default!;
public GameObject AddUIManagerChildPrefab(string str) => default!;
public NguiObjs AddUIManagerChildPrefab(NguiObjs gobj) => default!;
public GameObject AddUIManagerRootChildPrefab(GameObject gobj) => default!;
public GameObject AddUIManagerRootChildPrefab(string str) => default!;
public GameObject GetGameObj() => default!;
public GameObject GetUIContainer() => default!;
public Camera GetUIContainerCam() => default!;
public GameObject GetSubUIContainer() => default!;
public Camera GetSubUICamera() => default!;
public GameObject GetCameraContainer() => default!;
}