Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing- type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less, so override members are stripped via the new --no-override generator flag. SDK/BCL over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/ ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces. Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors, 0 generated/structural errors, now dominated by Unity-type + god-object members. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
24 lines
1.1 KiB
C#
24 lines
1.1 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\ElfInfomationUI.cs
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.UI
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{
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public partial class ElfInfomationUI
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{
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private UILabel _playCountLabel;
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public ElfInfomationUI(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) { }
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public void ShowInfomation(bool playEffect) { }
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public void HideInfomation() { }
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protected void ShowAlert() { }
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protected void HideAlert() { }
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public void UpdateInfomation() { }
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public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void SetUpEvent(BattlePlayerBase player) { }
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public void Recovery() { }
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private VfxBase UpdatePlayCount(BattlePlayerBase battlePlayer, bool isTurnEnd = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo) { }
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}
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}
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