Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
31 lines
799 B
C#
31 lines
799 B
C#
using LitJson;
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namespace Wizard;
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public class SealedCardInfo
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{
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public int OriginalCardId { get; private set; }
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public int SealedCardId { get; private set; }
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public bool IsPhantom { get; private set; }
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public int OwnNum { get; private set; }
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public int DeckUsingNum { get; private set; }
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public SealedCardInfo(JsonData rootData)
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: this(rootData["card_id"].ToInt(), rootData["is_phantom"].ToInt() == 1, rootData["num"].ToInt(), rootData["deck_using_num"].ToInt())
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{
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}
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public SealedCardInfo(int originalCardId, bool isPhantom, int ownNum, int deckUsingNum)
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{
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OriginalCardId = originalCardId;
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IsPhantom = isPhantom;
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OwnNum = ownNum;
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DeckUsingNum = deckUsingNum;
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SealedCardId = SealedData.ConvertToSealedCardId(originalCardId, isPhantom);
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}
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}
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