Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
33 lines
868 B
C#
33 lines
868 B
C#
using UnityEngine;
|
|
|
|
namespace Wizard;
|
|
|
|
public class QuestItemTitle : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private UILabel _questItemTitleLabel;
|
|
|
|
[SerializeField]
|
|
private UILabel _questItemPointLabel;
|
|
|
|
[SerializeField]
|
|
private FlexibleGrid _flexibleGrid;
|
|
|
|
public void Initialize(string name, CardBasePrm.ClanType classId, int totalPoint, int maxPoint)
|
|
{
|
|
_questItemTitleLabel.text = name;
|
|
_questItemPointLabel.text = Data.SystemText.Get("Quest_0010", totalPoint.ToString(), maxPoint.ToString());
|
|
if (classId >= CardBasePrm.ClanType.MIN && classId < CardBasePrm.ClanType.MAX)
|
|
{
|
|
ClassCharaPrm.SetClassLabelSetting(_questItemTitleLabel, classId);
|
|
}
|
|
}
|
|
|
|
public void AddChild(GameObject item)
|
|
{
|
|
item.transform.parent = _flexibleGrid.transform;
|
|
item.transform.localScale = Vector3.one;
|
|
_flexibleGrid.Reposition();
|
|
}
|
|
}
|