Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/IAIEmoteCtrl.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

23 lines
590 B
C#

namespace Wizard;
public interface IAIEmoteCtrl
{
void SetUpEmoteEvent(BattlePlayerBase self, BattlePlayerBase opponent, OperateMgr operateManager);
AIEmoteCmd OnOpponentEmotion(ClassCharaPrm.EmotionType emoteType);
AIEmoteCmd OnAllyTurnStart(AISituationInfo situation);
AIEmoteCmd OnOpponentTurnStart(AISituationInfo situation);
AIEmoteCmd OnAllyTurnEnd();
AIEmoteCmd OnOpponentTurnEnd();
AIEmoteCmd OnCardPlay(AISituationInfo situation);
AIEmoteCmd OnCardDestroy(AISituationInfo situation);
AIEmoteCmd OnAllyEvolution(AISituationInfo situation);
}