Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
23 lines
590 B
C#
23 lines
590 B
C#
namespace Wizard;
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public interface IAIEmoteCtrl
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{
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void SetUpEmoteEvent(BattlePlayerBase self, BattlePlayerBase opponent, OperateMgr operateManager);
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AIEmoteCmd OnOpponentEmotion(ClassCharaPrm.EmotionType emoteType);
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AIEmoteCmd OnAllyTurnStart(AISituationInfo situation);
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AIEmoteCmd OnOpponentTurnStart(AISituationInfo situation);
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AIEmoteCmd OnAllyTurnEnd();
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AIEmoteCmd OnOpponentTurnEnd();
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AIEmoteCmd OnCardPlay(AISituationInfo situation);
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AIEmoteCmd OnCardDestroy(AISituationInfo situation);
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AIEmoteCmd OnAllyEvolution(AISituationInfo situation);
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}
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