Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/EvalInstantAttackInformation.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

44 lines
1.1 KiB
C#

namespace Wizard;
public class EvalInstantAttackInformation
{
public bool IsAttackerDestroyWhenAttack;
public int AttackerTotalDamage;
public AIVirtualAttackInfo Situation { get; private set; }
public int AttackerAttackBuff { get; private set; }
public int AttackerLifeBuff { get; private set; }
public int TargetLifeBuff { get; private set; }
public AIBarrierPseudoSimulationInfo AttackerBarrierInfo { get; private set; }
public AIBarrierPseudoSimulationInfo TargetBarrierInfo { get; private set; }
public EvalInstantAttackInformation(AIVirtualAttackInfo situation)
{
Situation = situation;
AttackerAttackBuff = 0;
AttackerLifeBuff = 0;
TargetLifeBuff = 0;
IsAttackerDestroyWhenAttack = false;
AttackerBarrierInfo = new AIBarrierPseudoSimulationInfo(situation.Actor);
AttackerTotalDamage = 0;
TargetBarrierInfo = new AIBarrierPseudoSimulationInfo(situation.AttackTarget);
}
public void AddAttackerWhenAttackBuff(int attack, int life)
{
AttackerAttackBuff += attack;
AttackerLifeBuff += life;
}
public void AddTargetLifeBuff(int value)
{
TargetLifeBuff += value;
}
}