Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
75 lines
1.3 KiB
C#
75 lines
1.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Wizard;
|
|
|
|
public class DegreeMgr
|
|
{
|
|
private List<Degree> _list = new List<Degree>();
|
|
|
|
public void Add(Degree degree)
|
|
{
|
|
_list.Add(degree);
|
|
}
|
|
|
|
public List<Degree> GetList()
|
|
{
|
|
return _list;
|
|
}
|
|
|
|
public bool IsContainsInMaster(int id)
|
|
{
|
|
return _list.Find((Degree x) => x._id == id) != null;
|
|
}
|
|
|
|
public Degree Get(int id)
|
|
{
|
|
Degree degree = _list.Find((Degree x) => x._id == id);
|
|
if (degree == null)
|
|
{
|
|
degree = Get(Data.Load.data.DefaultDegreeId);
|
|
}
|
|
if (degree != null && !degree.IsEnableInCurrentLanguage)
|
|
{
|
|
degree = Get(Data.Load.data.DefaultDegreeId);
|
|
}
|
|
return degree;
|
|
}
|
|
|
|
public string GetResourcePath(int id)
|
|
{
|
|
return Get(id)._path;
|
|
}
|
|
|
|
public string GetMaskTexturePath(int id)
|
|
{
|
|
return $"degree_mask_{Get(id)._id}";
|
|
}
|
|
|
|
public void Acquired(int id)
|
|
{
|
|
Get(id).Acquired();
|
|
}
|
|
|
|
public void UnsetNew(int id)
|
|
{
|
|
Get(id).UnsetNew();
|
|
}
|
|
|
|
public void SetNew(int id)
|
|
{
|
|
Get(id).SetNew();
|
|
}
|
|
|
|
public void SetFavorite(int id, bool favorite)
|
|
{
|
|
Get(id).SetFavorite(favorite);
|
|
}
|
|
|
|
public IEnumerable<long> GetFavorites()
|
|
{
|
|
return ((IEnumerable<Degree>)_list.FindAll((Degree x) => x.IsFavorite)).Select((Func<Degree, long>)((Degree x) => x._id));
|
|
}
|
|
}
|