Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
namespace Wizard;
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public class CloneActualFlags
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{
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private static readonly CloneActualFlags INPLAY_AND_HAND = new CloneActualFlags(inPlay: true, hand: true, deck: false, cemetery: false, banish: false, necromanceZone: false, fusionMaterial: false, unite: false, geton: false);
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private static readonly CloneActualFlags INPLAY = new CloneActualFlags(inPlay: true, hand: false, deck: false, cemetery: false, banish: false, necromanceZone: false, fusionMaterial: false, unite: false, geton: false);
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private static readonly CloneActualFlags ALL = new CloneActualFlags(inPlay: true, hand: true, deck: true, cemetery: true, banish: true, necromanceZone: true, fusionMaterial: true, unite: true, geton: true);
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public static CloneActualFlags InPlayAndHand => INPLAY_AND_HAND;
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public static CloneActualFlags InPlayCards => INPLAY;
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public static CloneActualFlags All => ALL;
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public bool InPlay { get; private set; }
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public bool Hand { get; private set; }
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public bool Deck { get; private set; }
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public bool Cemetery { get; private set; }
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public bool Banish { get; private set; }
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public bool NecromanceZone { get; private set; }
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public bool FusionMaterial { get; private set; }
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public bool Unite { get; private set; }
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public bool GetOn { get; private set; }
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public CloneActualFlags(bool inPlay, bool hand, bool deck, bool cemetery, bool banish, bool necromanceZone, bool fusionMaterial, bool unite, bool geton)
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{
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InPlay = inPlay;
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Hand = hand;
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Deck = deck;
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Cemetery = cemetery;
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Banish = banish;
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NecromanceZone = necromanceZone;
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FusionMaterial = fusionMaterial;
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Unite = unite;
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GetOn = geton;
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}
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}
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