Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
150 lines
4.1 KiB
C#
150 lines
4.1 KiB
C#
namespace Wizard;
|
|
|
|
public class BGMManager
|
|
{
|
|
private Bgm.BGM_TYPE _nextPlayBGM;
|
|
|
|
private readonly Bgm.BGM_TYPE[] BATTLE_LIST = new Bgm.BGM_TYPE[2]
|
|
{
|
|
Bgm.BGM_TYPE.BATTLE,
|
|
Bgm.BGM_TYPE.SYS_WIN_LOOP
|
|
};
|
|
|
|
private readonly Bgm.BGM_TYPE[] ARENA_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.BATTLE_STANDBY };
|
|
|
|
private readonly Bgm.BGM_TYPE[] COLOSSEUM_FINAL_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.COLOSSEUM_FINAL };
|
|
|
|
private readonly Bgm.BGM_TYPE[] GRAND_PRIX_SPECIAL_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.GRANDPRIX_SPECIAL };
|
|
|
|
private readonly Bgm.BGM_TYPE[] GRAND_PRIX_SPECIAL_FINAL_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.GRANDPRIX_SPECIAL_FINAL };
|
|
|
|
private readonly Bgm.BGM_TYPE[] SEALED_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.SEALED };
|
|
|
|
private readonly Bgm.BGM_TYPE[] QUEST_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.QUEST };
|
|
|
|
private readonly Bgm.BGM_TYPE[] TITLE_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.TITLE };
|
|
|
|
private readonly Bgm.BGM_TYPE[] HOME_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.HOME };
|
|
|
|
private readonly Bgm.BGM_TYPE[] COMPETITION_LOBBY_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.COMPETITION_LOBBY };
|
|
|
|
private readonly Bgm.BGM_TYPE[] BINGO_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.BINGO };
|
|
|
|
private static BGMManager _instance;
|
|
|
|
public static BGMManager Instance
|
|
{
|
|
get
|
|
{
|
|
if (_instance == null)
|
|
{
|
|
_instance = new BGMManager();
|
|
}
|
|
return _instance;
|
|
}
|
|
}
|
|
|
|
public static void Dispose()
|
|
{
|
|
if (_instance != null)
|
|
{
|
|
_instance = null;
|
|
}
|
|
}
|
|
|
|
private BGMManager()
|
|
{
|
|
}
|
|
|
|
public void RegistBgmByScene(UIManager.ViewScene currentScene, UIManager.ViewScene nextScene, UIManager.ChangeViewSceneParam param)
|
|
{
|
|
Bgm.BGM_TYPE[] nowBgmList = GetBgmList(currentScene);
|
|
Bgm.BGM_TYPE[] bgmList = GetBgmList(nextScene);
|
|
if (nowBgmList == bgmList && currentScene != UIManager.ViewScene.Battle && nextScene != UIManager.ViewScene.Battle)
|
|
{
|
|
return;
|
|
}
|
|
SoundMgr soundMgr = GameMgr.GetIns().GetSoundMgr();
|
|
if (bgmList != null)
|
|
{
|
|
_nextPlayBGM = bgmList[0];
|
|
for (int i = 0; i < bgmList.Length; i++)
|
|
{
|
|
UIManager.GetInstance().Increment_LockCountChangeView();
|
|
soundMgr.LoadBGM(bgmList[i], delegate
|
|
{
|
|
UIManager.GetInstance().Decrement_LockCountChangeView();
|
|
});
|
|
}
|
|
}
|
|
if (nowBgmList == null)
|
|
{
|
|
return;
|
|
}
|
|
UIManager.GetInstance().Increment_LockCountChangeView();
|
|
soundMgr.StopBGM(delegate
|
|
{
|
|
for (int j = 0; j < nowBgmList.Length; j++)
|
|
{
|
|
soundMgr.UnloadBGM(nowBgmList[j]);
|
|
}
|
|
UIManager.GetInstance().Decrement_LockCountChangeView();
|
|
});
|
|
}
|
|
|
|
public void OnChangeSceneStart()
|
|
{
|
|
_nextPlayBGM = Bgm.BGM_TYPE.NONE;
|
|
}
|
|
|
|
public void OnUnLockUIManager()
|
|
{
|
|
GameMgr.GetIns().GetSoundMgr().PlayBGM(_nextPlayBGM);
|
|
}
|
|
|
|
private Bgm.BGM_TYPE[] GetBgmList(UIManager.ViewScene scene)
|
|
{
|
|
switch (scene)
|
|
{
|
|
case UIManager.ViewScene.Battle:
|
|
return BATTLE_LIST;
|
|
case UIManager.ViewScene.TwoPick:
|
|
return ARENA_LIST;
|
|
case UIManager.ViewScene.Sealed:
|
|
case UIManager.ViewScene.SealedDeckEdit:
|
|
return SEALED_LIST;
|
|
case UIManager.ViewScene.QuestSelectionPage:
|
|
return QUEST_LIST;
|
|
case UIManager.ViewScene.SealedCardPackOpen:
|
|
return null;
|
|
case UIManager.ViewScene.BossRushLobby:
|
|
return GRAND_PRIX_SPECIAL_LIST;
|
|
case UIManager.ViewScene.Colosseum:
|
|
{
|
|
ArenaColosseum colosseumData = Data.ArenaData.ColosseumData;
|
|
if (colosseumData.GetStageNoFromRoundId(colosseumData.Round) == ArenaColosseum.eStageNo.FinalStage)
|
|
{
|
|
return COLOSSEUM_FINAL_LIST;
|
|
}
|
|
return ARENA_LIST;
|
|
}
|
|
case UIManager.ViewScene.Title:
|
|
case UIManager.ViewScene.Prologue:
|
|
case UIManager.ViewScene.Ending:
|
|
case UIManager.ViewScene.LoginBonus:
|
|
case UIManager.ViewScene.FreePackCampaign:
|
|
return TITLE_LIST;
|
|
case UIManager.ViewScene.Scenario:
|
|
case UIManager.ViewScene.Scenario2:
|
|
return null;
|
|
case UIManager.ViewScene.Competition2Pick:
|
|
case UIManager.ViewScene.CompetitionLobby:
|
|
return COMPETITION_LOBBY_LIST;
|
|
case UIManager.ViewScene.Bingo:
|
|
return BINGO_LIST;
|
|
default:
|
|
return HOME_LIST;
|
|
}
|
|
}
|
|
}
|