Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIWhenPlayRecoverPp : AIWhenPlayTagArgument
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{
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private readonly int NUM_ARG_OFFSET = 1;
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private AIPolishConvertedExpression _numberArgument;
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public AIWhenPlayRecoverPp(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_numberArgument = _exprList[_exprList.Count - NUM_ARG_OFFSET];
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}
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protected override void InitializeFilter()
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{
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base.Filters = null;
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}
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protected override void InitSelectType()
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{
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base.SelectType = AIScriptTokenArgType.NONE;
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}
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public int GetPlayRecoverPp(AIVirtualCard tagOwner, List<int> playPtn, AIVirtualField field, AISituationInfo situation)
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{
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return (int)_numberArgument.EvalArg(tagOwner, playPtn, field, situation);
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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if (situation == null || situation.ActionType != AIOperationType.PLAY || situation.Actor == null)
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{
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return;
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}
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int playRecoverPp = GetPlayRecoverPp(tagOwner, playPtn, field, situation);
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if (playRecoverPp >= 0)
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{
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if (tagOwner.IsAlly)
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{
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field.AllyPp += playRecoverPp;
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}
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else
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{
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field.EnemyPp += playRecoverPp;
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}
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}
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}
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}
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