Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AITokenIdHolderCandidateRangeInformation.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

106 lines
2.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AITokenIdHolderCandidateRangeInformation
{
private enum CandidateRange
{
AllReferableCards,
DestroyedCards,
DestroyedInCurrentTurn
}
private AIScriptTokenArgType _side;
private CandidateRange _range;
public AITokenIdHolderCandidateRangeInformation(List<AIScriptTokenBase> filters)
{
_side = AIScriptTokenArgType.ALLY;
_range = CandidateRange.AllReferableCards;
InitializeFromFilters(filters);
}
private AITokenIdHolderCandidateRangeInformation(AIScriptTokenArgType side, CandidateRange range)
{
_side = side;
_range = range;
}
public static AITokenIdHolderCandidateRangeInformation CreateReanimateRangeInformation(AIScriptTokenArgType side)
{
return new AITokenIdHolderCandidateRangeInformation(side, CandidateRange.DestroyedCards);
}
private void InitializeFromFilters(List<AIScriptTokenBase> filters)
{
if (filters == null || filters.Count <= 0)
{
return;
}
for (int num = filters.Count - 1; num >= 0; num--)
{
if (filters[num] is AIScriptArgumentToken aIScriptArgumentToken)
{
bool flag = true;
switch (aIScriptArgumentToken.ArgumentType)
{
case AIScriptTokenArgType.ALLY:
case AIScriptTokenArgType.OPPONENT:
_side = aIScriptArgumentToken.ArgumentType;
break;
case AIScriptTokenArgType.DESTROYED_CARD:
_range = CandidateRange.DestroyedCards;
break;
case AIScriptTokenArgType.DESTROYED_IN_CURRENT_TURN:
_range = CandidateRange.DestroyedInCurrentTurn;
break;
default:
flag = false;
break;
}
if (flag)
{
filters.RemoveAt(num);
}
}
}
}
public List<AIVirtualCard> GetTokenIdHolderRange(AIVirtualField field)
{
return _range switch
{
CandidateRange.DestroyedCards => GetDestroyedCards(field),
CandidateRange.DestroyedInCurrentTurn => GetDestroyedCardsInCurrentTurn(field),
_ => field.CardListSet.AllReferableCards,
};
}
private List<AIVirtualCard> GetDestroyedCards(AIVirtualField field)
{
AIScriptTokenArgType side = _side;
if (side != AIScriptTokenArgType.ALLY && side == AIScriptTokenArgType.OPPONENT)
{
return field.CardListSet.EnemyDestroyedCards;
}
return field.CardListSet.AllyDestroyedCards;
}
private List<AIVirtualCard> GetDestroyedCardsInCurrentTurn(AIVirtualField field)
{
List<AIVirtualCard> destroyedCards = GetDestroyedCards(field);
List<AIVirtualCard> list = new List<AIVirtualCard>();
for (int i = 0; i < destroyedCards.Count; i++)
{
AIVirtualCard aIVirtualCard = destroyedCards[i];
if (aIVirtualCard.DeadTurn)
{
list.Add(aIVirtualCard);
}
}
return list;
}
}