Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIPlaySkipWithActionIfEvo.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

34 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIPlaySkipWithActionIfEvo : AIPlaySkipWithFilteredTargets
{
private AIScriptTokenArgType _action;
private readonly int ACTION_TYPE_ARG = 1;
public AIPlaySkipWithActionIfEvo(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
InitExprList(text);
_action = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - ACTION_TYPE_ARG]);
base.Filters = GetFilters(_exprList.GetRange(0, _exprList.Count - ACTION_TYPE_ARG));
}
public override PlaySkipInformation CreatePlaySkipInformation(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
PlaySkipWithActionIfEvoInformation playSkipWithActionIfEvoInformation = new PlaySkipWithActionIfEvoInformation(_action);
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null)
{
playSkipWithActionIfEvoInformation.AddEvolutionPermittedCards(targetsFromField);
}
return playSkipWithActionIfEvoInformation;
}
}