Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIOtherEvoDestroy.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

110 lines
3.3 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIOtherEvoDestroy : AIOtherEvoTagArgument
{
private AIPolishConvertedExpression _selectCount;
private int _expectedSelectCountArgOffset;
private static int SELECT_COUNT_OFFSET => 1;
protected override int SELECT_TYPE_ARG_OFFSET => _expectedSelectCountArgOffset + 1;
public AIOtherEvoDestroy(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
InitExprList(text);
InitializeSelectCount();
InitializeFilters();
base.SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_ARG_OFFSET], base.LegalSelectTypes);
}
public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
{
if (candidate.IsIndependent || candidate.IsIndestructible)
{
return false;
}
return IsCertainlyIncludeTarget(owner, candidate, situation);
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AISkillSimulationUtility.DestroyAll(targets, field, situation);
break;
case AIScriptTokenArgType.RANDOM_SELECT:
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
{
int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
AISkillSimulationUtility.DestroyRandom(targets, tagOwner, field, playPtn, situation, selectCount);
break;
}
case AIScriptTokenArgType.TARGET_SELECT:
break;
}
}
public override AIRemovalType GetRemovalType()
{
return AIRemovalType.Destroy;
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[3]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.RANDOM_SELECT,
AIScriptTokenArgType.RANDOM_MULTI_SELECT
};
}
protected override bool CheckIsCandidateSelectedBySelectType(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AIVirtualCard candidate)
{
if (base.SelectType == AIScriptTokenArgType.RANDOM_MULTI_SELECT)
{
return targets.Count <= GetSelectCount(tagOwner, field, playPtn, situation);
}
return base.CheckIsCandidateSelectedBySelectType(targets, tagOwner, field, playPtn, situation, candidate);
}
protected virtual void InitializeSelectCount()
{
_selectCount = null;
_expectedSelectCountArgOffset = SELECT_COUNT_OFFSET;
AIPolishConvertedExpression aIPolishConvertedExpression = _exprList[_exprList.Count - _expectedSelectCountArgOffset];
if (aIPolishConvertedExpression.IsMathematicExpress())
{
_selectCount = aIPolishConvertedExpression;
}
if (_selectCount == null)
{
_expectedSelectCountArgOffset = SELECT_COUNT_OFFSET - 1;
}
}
private int GetSelectCount(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (_selectCount == null)
{
return 1;
}
return (int)_selectCount.EvalArg(owner, playPtn, field, situation);
}
}