Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
83 lines
2.7 KiB
C#
83 lines
2.7 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard;
|
|
|
|
public class AIOtherEvoBuff : AIOtherEvoTagArgument
|
|
{
|
|
private AIPolishConvertedExpression _attackBuff;
|
|
|
|
private AIPolishConvertedExpression _lifeBuff;
|
|
|
|
private AIScriptTokenArgType _permOrTemp;
|
|
|
|
private const int ATTACK_BUFF_ARG_OFFSET = 3;
|
|
|
|
private const int LIFE_BUFF_ARG_OFFSET = 2;
|
|
|
|
private const int PERM_OR_TEMP_ARG_OFFSET = 1;
|
|
|
|
protected override int SELECT_TYPE_ARG_OFFSET => 4;
|
|
|
|
public AIOtherEvoBuff(string text)
|
|
: base(text)
|
|
{
|
|
}
|
|
|
|
protected override void InitExpressions(string text)
|
|
{
|
|
base.InitExpressions(text);
|
|
_attackBuff = _exprList[_exprList.Count - 3];
|
|
_lifeBuff = _exprList[_exprList.Count - 2];
|
|
_permOrTemp = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 1], AIBuffEvaluationUtility.LEGAL_TEMP_OR_PERM_ARGUMENTS);
|
|
}
|
|
|
|
public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
|
|
{
|
|
if (!IsCertainlyIncludeTarget(owner, candidate, situation))
|
|
{
|
|
return false;
|
|
}
|
|
AIVirtualField selfField = owner.SelfField;
|
|
return GetLifeBuff(owner, selfField, selfField.BestPlayPtn, situation) + candidate.Life <= 0;
|
|
}
|
|
|
|
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
|
|
{
|
|
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
|
|
if (targets != null && targets.Count > 0)
|
|
{
|
|
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attackBuff, _lifeBuff);
|
|
bool isTemp = _permOrTemp == AIScriptTokenArgType.TEMP;
|
|
switch (base.SelectType)
|
|
{
|
|
case AIScriptTokenArgType.ALL_SELECT:
|
|
AIBuffSimulationUtility.BuffAll_old(targets, field, buffExecutingInfo_old, isTemp, playPtn, situation);
|
|
break;
|
|
case AIScriptTokenArgType.RANDOM_SELECT:
|
|
AIBuffSimulationUtility.BuffRandom_old(targets, field, playPtn, situation, buffExecutingInfo_old, isTemp);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private int GetAttackBuff(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
|
|
{
|
|
if (_attackBuff == null)
|
|
{
|
|
AIConsoleUtility.LogError("AIOtherEvoBuff error!!! _attackBuff is null");
|
|
return 0;
|
|
}
|
|
return (int)_attackBuff.EvalArg(tagOwner, playPtn, field, situation);
|
|
}
|
|
|
|
private int GetLifeBuff(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
|
|
{
|
|
if (_lifeBuff == null)
|
|
{
|
|
AIConsoleUtility.LogError("AIOtherEvoBuff error!!! _lifeBuff is null");
|
|
return 0;
|
|
}
|
|
return (int)_lifeBuff.EvalArg(tagOwner, playPtn, field, situation);
|
|
}
|
|
}
|