Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AILethalPlan.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

30 lines
641 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AILethalPlan
{
public bool IsSuccess;
public List<AISituationInfo> ActionSequence;
public AILethalPlan()
{
IsSuccess = false;
ActionSequence = null;
}
public void AddAction(AISituationInfo action)
{
ActionSequence = AIParamQuery.AddElementToList(action, ActionSequence);
}
public AILethalPlan Clone()
{
AILethalPlan aILethalPlan = new AILethalPlan();
aILethalPlan.IsSuccess = IsSuccess;
aILethalPlan.ActionSequence = AIParamQuery.AddRangeToList(ActionSequence, aILethalPlan.ActionSequence);
return aILethalPlan;
}
}