Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
34 lines
954 B
C#
34 lines
954 B
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard;
|
|
|
|
public class AILastwordAddDeck : AIScriptArgumentExpressions
|
|
{
|
|
private AIScriptIDToken _cardIdToken;
|
|
|
|
private AIPolishConvertedExpression _addCountExpression;
|
|
|
|
private const int ADD_CARD_ID_ARG_INDEX = 0;
|
|
|
|
private const int ADD_COUNT_ARG_INDEX = 1;
|
|
|
|
public AILastwordAddDeck(string text)
|
|
: base(text)
|
|
{
|
|
}
|
|
|
|
protected override void InitExpressions(string text)
|
|
{
|
|
base.InitExpressions(text);
|
|
_cardIdToken = _exprList[0].TokenList[0] as AIScriptIDToken;
|
|
_addCountExpression = _exprList[1];
|
|
}
|
|
|
|
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
|
|
{
|
|
base.Execute(tagOwner, field, playPtn, situation);
|
|
int tokenCount = (int)_addCountExpression.EvalArg(tagOwner, playPtn, field, situation);
|
|
field.AddDeckCard(_cardIdToken.ID, tokenCount, tagOwner, playPtn, situation);
|
|
}
|
|
}
|