Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIFusionSituationInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

49 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIFusionSituationInfo : AISituationInfo
{
public List<AIVirtualCard> Targets;
public float Priority { get; private set; }
public List<AIScriptTokenBase> Range { get; private set; }
public AIPolishConvertedExpression PriorityExpression { get; private set; }
public bool HasTargets
{
get
{
if (Targets != null)
{
return Targets.Count > 0;
}
return false;
}
}
public AIFusionSituationInfo(AIVirtualCard actor, List<AIVirtualCard> targets)
: base(actor, null, null, AIOperationType.FUSION)
{
Targets = targets;
}
public void UpdatePriority(List<int> playPtn)
{
Priority = PriorityExpression.EvalArg(base.Actor, playPtn, base.Actor.SelfField, this);
}
public bool InitializeFusionParameter(AIVirtualField field, List<int> playPtn)
{
return base.Actor.TagCollectionContainer.FusionTags.InitializeFusionSituationParameter(base.Actor, field, playPtn, this);
}
public void SetParameter(List<AIScriptTokenBase> range, AIPolishConvertedExpression priority)
{
Range = range;
PriorityExpression = priority;
}
}