Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIEvoRecoverPp.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

53 lines
1.3 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIEvoRecoverPp : AIEvoTagArgument
{
private AIPolishConvertedExpression _recoverValue;
private int RECOVER_VALUE_INDEX_OFFSET = 1;
protected override int SELECT_TYPE_OFFSET => -1;
protected override int NON_FILTER_FIRST_OFFSET => -1;
public AIEvoRecoverPp(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
InitExprList(text);
if (_exprList == null || _exprList.Count <= 0)
{
AIConsoleUtility.LogError("AIEvoRecoverPp error!! _exprList is null or Count==0");
}
else
{
_recoverValue = _exprList[_exprList.Count - RECOVER_VALUE_INDEX_OFFSET];
}
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
int amount = (int)GetRecoverValue(tagOwner, field, playPtn, situation);
field.RecoverPp(amount);
}
private float GetRecoverValue(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (_recoverValue == null)
{
return 0f;
}
return _recoverValue.EvalArg(tagOwner, playPtn, field, situation);
}
public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
{
return false;
}
}