Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIEvaluateBonusFromOhterUtility.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

260 lines
8.6 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIEvaluateBonusFromOhterUtility
{
private static float USE_MIN_BONUS_DEFAULT_VALUE = 10000f;
public static float GetAllyPlayBonus(AIVirtualCard targetCard, List<int> playPtn, AISituationInfo situation)
{
if (targetCard == null)
{
return 0f;
}
float num = 0f;
List<AIVirtualCard> allAllyCards = targetCard.SelfField.CardListSet.AllAllyCards;
float currentUseMinValue = USE_MIN_BONUS_DEFAULT_VALUE;
for (int i = 0; i < allAllyCards.Count; i++)
{
AIVirtualCard aIVirtualCard = allAllyCards[i];
if (!aIVirtualCard.IsDead && !targetCard.IsSameCard(aIVirtualCard))
{
num += aIVirtualCard.GetAllyPlayBonus(targetCard, playPtn, situation, ref currentUseMinValue);
num += aIVirtualCard.GetOtherSummonBonus(targetCard, playPtn, situation);
}
}
num += targetCard.SelfField.StyleQuery.GetAllyPlayBonus(targetCard, playPtn, situation, ref currentUseMinValue);
if (EnemyAI.IsLargerThan(USE_MIN_BONUS_DEFAULT_VALUE, currentUseMinValue))
{
num += currentUseMinValue;
}
return num;
}
private static float GetOtherSummonBonus(this AIVirtualCard tagOwner, AIVirtualCard targetCard, List<int> playPtn, AISituationInfo situation)
{
if (!tagOwner.TagCollectionContainer.HasTag(AIPlayTagType.OtherSummonQuick))
{
return 0f;
}
return tagOwner.TagCollectionContainer.OtherSummonTags.GetOtherSummonBonus(targetCard, tagOwner, tagOwner.SelfField, playPtn, situation);
}
public static float GetEnemyPlayBonus(AIVirtualCard targetCard, List<int> playPtn, AISituationInfo situation)
{
if (targetCard == null)
{
return 0f;
}
float num = 0f;
List<AIVirtualCard> enemyClassAndInplayCards = targetCard.SelfField.CardListSet.EnemyClassAndInplayCards;
for (int i = 0; i < enemyClassAndInplayCards.Count; i++)
{
AIVirtualCard tagOwner = enemyClassAndInplayCards[i];
num += tagOwner.GetEnemyPlayBonus(targetCard, playPtn, situation);
}
return num;
}
public static float GetPlayPtnBonus(AIVirtualField field, List<int> playPtn)
{
float num = 0f;
for (int i = 0; i < field.CardListSet.AllyClassAndInplayCards.Count; i++)
{
AIVirtualCard tagOwner = field.CardListSet.AllyClassAndInplayCards[i];
num += tagOwner.GetPlayPtnBonus(playPtn);
}
return num;
}
public static int GetTotalRecoverPp(AIVirtualCard playCard, List<int> playPtn, AISituationInfo situation)
{
int num = 0;
List<AIVirtualCard> allyHandCards = playCard.SelfField.AllyHandCards;
for (int i = 0; i < playPtn.Count; i++)
{
AIVirtualCard aIVirtualCard = allyHandCards[playPtn[i]];
if (aIVirtualCard.IsSameCard(playCard))
{
num += aIVirtualCard.GerWhenPlayRecoverPp(playCard, playPtn, situation);
break;
}
num += aIVirtualCard.GetOtherPlayRecoverPp(playCard, playCard.SelfField, playPtn, situation);
}
allyHandCards = playCard.SelfField.CardListSet.AllyClassAndInplayCards;
for (int j = 0; j < allyHandCards.Count; j++)
{
AIVirtualCard aIVirtualCard2 = allyHandCards[j];
if (!aIVirtualCard2.IsDead)
{
num += aIVirtualCard2.GetOtherPlayRecoverPp(playCard, playCard.SelfField, playPtn, situation);
}
}
return num;
}
public static float GetOtherBattleBonus(AIVirtualCard targetCard, List<int> playPtn)
{
float num = 0f;
AIVirtualField selfField = targetCard.SelfField;
for (int i = 0; i < selfField.CardListSet.BothClassAndInplayCards.Count; i++)
{
AIVirtualCard aIVirtualCard = selfField.CardListSet.BothClassAndInplayCards[i];
if (!aIVirtualCard.IsDead)
{
num += aIVirtualCard.GetOtherBattleBonusFromOneCard(targetCard, playPtn);
}
}
List<AIVirtualCard> playptnCards = selfField.GetPlayptnCards(playPtn);
if (playptnCards != null && playptnCards.Count > 0)
{
for (int j = 0; j < playptnCards.Count; j++)
{
AIVirtualCard tagOwner = playptnCards[j];
num += tagOwner.GetOtherBattleBonusFromOneCard(targetCard, playPtn);
}
}
return num;
}
public static float GetOtherBattleBonusRate(AIVirtualCard targetCard, List<int> playPtn, bool useIgnoreInBattle, AISituationInfo situation)
{
float num = 1f;
AIVirtualField selfField = targetCard.SelfField;
for (int i = 0; i < selfField.CardListSet.BothClassAndInplayCards.Count; i++)
{
AIVirtualCard tagOwner = selfField.CardListSet.BothClassAndInplayCards[i];
num *= tagOwner.GetOtherBattleBonusRateFromOneCard(targetCard, playPtn, useIgnoreInBattle, situation);
}
List<AIVirtualCard> playptnCards = selfField.GetPlayptnCards(playPtn);
if (playptnCards != null && playptnCards.Count > 0)
{
for (int j = 0; j < playptnCards.Count; j++)
{
AIVirtualCard tagOwner2 = playptnCards[j];
num *= tagOwner2.GetOtherBattleBonusRateFromOneCard(targetCard, playPtn, useIgnoreInBattle, situation);
}
}
return num;
}
public static float GetAllOtherEvoBonus(AISituationInfo situation, List<int> playPtn)
{
return 0f + GetAllMemberEvoBonus(situation, playPtn) + GetAllEnemyEvoBonus(situation, playPtn);
}
private static float GetAllMemberEvoBonus(AISituationInfo situation, List<int> playPtn)
{
List<AIVirtualCard> list = (situation.Actor.IsAlly ? situation.Actor.SelfField.GetMemberCardList(playPtn) : situation.Actor.SelfField.CardListSet.EnemyClassAndInplayCards);
float num = 0f;
for (int i = 0; i < list.Count; i++)
{
AIVirtualCard aIVirtualCard = list[i];
if (!situation.Actor.IsSameCard(aIVirtualCard))
{
num += aIVirtualCard.GetMemberEvoBonus(situation, playPtn);
}
}
return num;
}
private static float GetAllEnemyEvoBonus(AISituationInfo situation, List<int> playPtn)
{
List<AIVirtualCard> list = (situation.Actor.IsAlly ? situation.Actor.SelfField.CardListSet.EnemyClassAndInplayCards : situation.Actor.SelfField.GetMemberCardList(playPtn));
float num = 0f;
for (int i = 0; i < list.Count; i++)
{
AIVirtualCard tagOwner = list[i];
num += tagOwner.GetEnemyEvoBonus(situation, playPtn);
}
return num;
}
public static int GetPlayPlusCount(AIVirtualField field, List<int> playPtn)
{
int num = 0;
for (int i = 0; i < playPtn.Count; i++)
{
int num2 = playPtn[i];
if (num2 < field.AllyHandCards.Count)
{
AIVirtualCard tagOwner = field.AllyHandCards[num2];
num += tagOwner.GetPlayPlusCount(playPtn);
}
}
return num;
}
public static int GetOtherPlayoutDamageBonus(AIVirtualCard target, AIVirtualField field, List<int> playPtn)
{
int num = 0;
if (field.CardListSet.HasAllyPlayoutDamageBonusHolder)
{
for (int i = 0; i < field.CardListSet.AllyPlayoutDamageBonusHolders.Count; i++)
{
AIVirtualCard aIVirtualCard = field.CardListSet.AllyPlayoutDamageBonusHolders[i];
if (!aIVirtualCard.IsDead && !aIVirtualCard.IsSameCard(target))
{
num += aIVirtualCard.GetAllyPlayoutDamageBonus(target, field, playPtn);
}
}
}
return num;
}
public static float GetOtherBreakBonus(AIVirtualCard target, AIVirtualField field, List<int> playPtn, bool useIgnoreInBattle)
{
if (!field.CardListSet.HasOtherBreakBonusHolder)
{
return 0f;
}
float num = 0f;
for (int i = 0; i < field.CardListSet.OtherBreakBonusHolders.Count; i++)
{
AIVirtualCard aIVirtualCard = field.CardListSet.OtherBreakBonusHolders[i];
if (!aIVirtualCard.IsDead && !aIVirtualCard.IsSameCard(target))
{
num += aIVirtualCard.GetOtherBreakBonus(target, field, playPtn, useIgnoreInBattle);
}
}
return num;
}
public static float GetOtherBanishBonus(AIVirtualCard target, AIVirtualField field, List<int> playPtn, bool useIgnoreInBattle)
{
if (!field.CardListSet.HasOtherBanishBonusHolder)
{
return 0f;
}
float num = 0f;
for (int i = 0; i < field.CardListSet.OtherBanishBonusHolders.Count; i++)
{
AIVirtualCard aIVirtualCard = field.CardListSet.OtherBanishBonusHolders[i];
if (!aIVirtualCard.IsDead && !aIVirtualCard.IsSameCard(target))
{
num += aIVirtualCard.GetOtherBanishBonus(target, field, playPtn, useIgnoreInBattle);
}
}
return num;
}
public static float GetOtherLeaveBonus(AIVirtualCard target, AIVirtualField field, List<int> playPtn, bool useIgnoreInBattle)
{
if (!field.CardListSet.HasOtherLeaveBonusHolder)
{
return 0f;
}
float num = 0f;
for (int i = 0; i < field.CardListSet.OtherLeaveBonusHolders.Count; i++)
{
AIVirtualCard aIVirtualCard = field.CardListSet.OtherLeaveBonusHolders[i];
if (!aIVirtualCard.IsDead && !aIVirtualCard.IsSameCard(target))
{
num += aIVirtualCard.GetOtherLeaveBonus(target, field, playPtn, useIgnoreInBattle);
}
}
return num;
}
}