Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIEmoteCtrl.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

508 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.Card;
using Wizard.Battle.View.Vfx;
namespace Wizard;
public class AIEmoteCtrl : IAIEmoteCtrl
{
public static AIPlayTagType[] EMOTE_TAG_TYPES = new AIPlayTagType[6]
{
AIPlayTagType.EmoteOnPlay,
AIPlayTagType.EmoteOnAtk,
AIPlayTagType.EmoteOnEvo,
AIPlayTagType.EmoteOnDestroy,
AIPlayTagType.ForceEmoteOnDestroy,
AIPlayTagType.EmoteOnTurnEnd
};
private EnemyAI AI;
private bool _isEmoOnDestroyPlayed;
public AIEmoteCtrl(EnemyAI ai)
{
AI = ai;
}
public void SetUpEmoteEvent(BattlePlayerBase self, BattlePlayerBase opponent, OperateMgr operateManager)
{
opponent.OnTurnStartBeforeDraw += (SkillProcessor arg) => GetEmoteWithTurnStartSimulate(isAllyTurnStart: false);
self.OnTurnStartBeforeDraw += delegate
{
AI.EmoteMng.ResetOpponentTurnEmoteFlag();
return GetEmoteWithTurnStartSimulate(isAllyTurnStart: true);
};
Func<SkillProcessor, VfxBase> func = null;
func = delegate
{
VfxBase emote = AI.GetEmote(AIEmoteCmdType.ON_OPPONENT_TURN_END);
ImmediateVfxMgr.GetInstance().Register(emote);
return NullVfx.GetInstance();
};
opponent.OnTurnEnd += func;
self.OnAddCemeteryEvent += delegate(BattleCardBase card, BattlePlayerBase.CEMETERY_TYPE cemeteryType, bool isOpen, SkillBase skill)
{
if (cemeteryType == BattlePlayerBase.CEMETERY_TYPE.NORMAL && !(card is NullBattleCard) && !(card is IVirtualBattleCard) && card.SelfBattlePlayer.ClassAndInPlayCardList.Contains(card))
{
AIUnknownAction situation = new AIUnknownAction(AI.CurrentVirtualField.SearchVirtualCard(card));
SequentialVfxPlayer sequential = SequentialVfxPlayer.Create();
VfxBase emote = AI.GetEmote(AIEmoteCmdType.ON_CARD_DESTROY, situation);
sequential.Register(emote);
if (emote != NullVfx.GetInstance())
{
_isEmoOnDestroyPlayed = true;
card.OnDestroy += (BattleCardBase destroyCard, SkillProcessor skillProcessor) => sequential;
}
}
};
self.Class.OnDamageAfter += (SkillProcessor skillProcessorOneTime) => (self.Class.Life <= 0) ? NullVfx.GetInstance() : AI.GetEmote(AIEmoteCmdType.ON_LEADER_DAMAGED);
opponent.Class.OnDamageAfter += (SkillProcessor skillProcessorOneTime) => (opponent.Class.Life <= 0) ? NullVfx.GetInstance() : AI.GetEmote(AIEmoteCmdType.ON_PLAYER_LEADER_DAMAGED);
operateManager.OnBeforeSetCard += delegate
{
AI.EmoteMng.EvalFieldOnBeforeSetCard();
};
operateManager.OnSetCardExecuted += delegate(BattleCardBase card)
{
AIUnknownAction situation = new AIUnknownAction(new AIVirtualCard(card, AI.CurrentVirtualField));
return AI.GetEmote(AIEmoteCmdType.ON_CARD_PLAY_OPPONENT, situation);
};
operateManager.OnBeforeAttack += delegate
{
AI.EmoteMng.EvalFieldOnBeforeAttack();
return NullVfx.GetInstance();
};
operateManager.OnAttackExecuted += (BattleCardBase attacker, BattleCardBase target, bool needAttack) => AI.GetEmote(AIEmoteCmdType.ON_OPPONENT_ATTACK);
}
private VfxBase GetEmoteWithTurnStartSimulate(bool isAllyTurnStart)
{
AIVirtualField aIVirtualField = new AIVirtualField((AI.BeforeLatestActionField != null) ? AI.BeforeLatestActionField : AI.CurrentVirtualField);
if (aIVirtualField.AllyTurnCount > 0 || aIVirtualField.EnemyTurnCount > 0)
{
AIVirtualTurnEndSimulator.TurnEnd(new AIVirtualTurnEndInfo(isAllyTurnStart ? aIVirtualField.EnemyClass : aIVirtualField.AllyClass), aIVirtualField);
}
AIVirtualTurnStartInfo situation = new AIVirtualTurnStartInfo(isAllyTurnStart ? aIVirtualField.AllyClass : aIVirtualField.EnemyClass);
aIVirtualField.TurnStartFieldProcess(situation);
return AI.GetEmote(isAllyTurnStart ? AIEmoteCmdType.ON_ALLY_TURN_START : AIEmoteCmdType.ON_OPPONENT_TURN_START, situation);
}
public AIEmoteCmd OnOpponentEmotion(ClassCharaPrm.EmotionType emoteType)
{
if (AI.EmoteMng.IsCheckmated())
{
return null;
}
if (AI.IsThisTurnEmotePlayed)
{
return null;
}
if (!AI.EmoteQuery.UseInnerEmote)
{
return null;
}
ClassCharaPrm.EmotionType replyEmote = ClassCharaPrm.EmotionType.NULL;
if (AI.EmoteMng.IsReplyAllowed(emoteType, ref replyEmote))
{
return new AIEmoteCmd(replyEmote);
}
return null;
}
public AIEmoteCmd OnAllyTurnStart(AISituationInfo situation)
{
AI.EmoteMng.SetUpOnAllyTurnStart();
AI.EmoteMng.EvalFieldOnTurnStart();
_isEmoOnDestroyPlayed = false;
int emoteOnTurnStart = AI.StyleQuery.GetEmoteOnTurnStart(isAllyTurn: true, situation.Actor.SelfField);
if (emoteOnTurnStart >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteOnTurnStart);
}
return null;
}
public AIEmoteCmd OnOpponentTurnStart(AISituationInfo situation)
{
AI.EmoteMng.EvalFieldOnOpponentTurnStart();
_isEmoOnDestroyPlayed = false;
AIVirtualField selfField = situation.Actor.SelfField;
int emoteOnTurnStart = AI.StyleQuery.GetEmoteOnTurnStart(isAllyTurn: false, selfField);
if (emoteOnTurnStart >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteOnTurnStart);
}
emoteOnTurnStart = AI.StyleQuery.GetPlayerEmoteOnTurnStart(selfField);
if (emoteOnTurnStart >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteOnTurnStart, isAlly: false);
}
return null;
}
public AIEmoteCmd OnAllyTurnEnd()
{
if (AI.IsTurnEndLethal)
{
return AI.EmoteQuery.SearchEmoteAtRandom(22);
}
for (int i = 0; i < AI.CurrentVirtualField.CardListSet.BothClassAndInplayCards.Count; i++)
{
int emoteOnTurnEndCategory = AI.CurrentVirtualField.CardListSet.BothClassAndInplayCards[i].GetEmoteOnTurnEndCategory(isAllyTurnEnd: true);
if (emoteOnTurnEndCategory >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteOnTurnEndCategory);
}
}
int emoteOnTurnEnd = AI.StyleQuery.GetEmoteOnTurnEnd(isAllyTurn: true);
if (emoteOnTurnEnd >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteOnTurnEnd);
}
emoteOnTurnEnd = AI.StyleQuery.GetPlayerEmoteOnTurnEnd(isPlayerTurn: false);
if (emoteOnTurnEnd >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteOnTurnEnd, isAlly: false);
}
if (AI.EmoteMng.IsCheckmated())
{
return AI.EmoteQuery.SearchEmoteAtRandom(13);
}
if (AI.EmoteMng.IsHuntDown())
{
return AI.EmoteQuery.SearchEmoteAtRandom(14);
}
if (AI.IsRoyal() && AI.EmoteMng.IsEnoughUnit())
{
return AI.EmoteQuery.SearchEmoteAtRandom(102);
}
if (AI.IsNecromancer() && AI.EmoteMng.IsEnoughGrave())
{
return AI.EmoteQuery.SearchEmoteAtRandom(501);
}
if (AI.EmoteMng.IsAwaking(1))
{
return AI.EmoteQuery.SearchEmoteAtRandom(401);
}
if (AI.EmoteMng.IsUnexpectedBattle())
{
return AI.EmoteQuery.SearchEmoteAtRandom(11);
}
if (AI.ALLY.InPlayCards.Count() < 5 && AI.EmoteMng.IsRemainTooPP())
{
return AI.EmoteQuery.SearchEmoteAtRandom(15);
}
return null;
}
public AIEmoteCmd OnOpponentTurnEnd()
{
if (AI.EmoteMng.IsOpponentTurnEmoteOccured)
{
return null;
}
for (int i = 0; i < AI.CurrentVirtualField.CardListSet.BothClassAndInplayCards.Count; i++)
{
int emoteOnTurnEndCategory = AI.CurrentVirtualField.CardListSet.BothClassAndInplayCards[i].GetEmoteOnTurnEndCategory(isAllyTurnEnd: false);
if (emoteOnTurnEndCategory >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteOnTurnEndCategory);
}
}
int emoteOnTurnEnd = AI.StyleQuery.GetEmoteOnTurnEnd(isAllyTurn: false);
if (emoteOnTurnEnd >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteOnTurnEnd);
}
emoteOnTurnEnd = AI.StyleQuery.GetPlayerEmoteOnTurnEnd(isPlayerTurn: true);
if (emoteOnTurnEnd >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteOnTurnEnd, isAlly: false);
}
if (AI.EmoteMng.IsCheckmated())
{
return null;
}
if (AI.EmoteMng.IsOpponentEarnGreatMerit())
{
return AI.EmoteQuery.SearchEmoteAtRandom(33);
}
if (AI.OPPONENT.InPlayCards.Count() < 5 && AI.EmoteMng.IsOpponentRemainTooPP())
{
return AI.EmoteQuery.SearchEmoteAtRandom(31);
}
return null;
}
public AIEmoteCmd OnIterationStart()
{
if (AI.EmoteMng.IsCheckmated())
{
return null;
}
float num = AI.EmoteMng.EvalDisplacement_PlayedValue();
AI.EmoteMng.ResetLastOpr();
if (num < -4f)
{
return null;
}
if (num > 4f)
{
return AI.EmoteQuery.SearchEmoteAtRandom(1);
}
return null;
}
public AIEmoteCmd OnCardPlay(AISituationInfo situation)
{
if (situation == null || situation.Actor == null)
{
return null;
}
int num = AI.CurrentVirtualField.AllyHandCards.FindIndex((AIVirtualCard c) => c.IsSameCard(situation.Actor));
if (num < 0)
{
return null;
}
AIVirtualField aIVirtualField = new AIVirtualField(AI.CurrentVirtualField)
{
BestPlayPtn = new List<int> { num }
};
AIVirtualCard aIVirtualCard = aIVirtualField.SearchVirtualCard(situation.Actor);
AISelectedTargetInfoSet aISelectedTargetInfoSet = new AISelectedTargetInfoSet();
if (situation.SelectedTargets != null)
{
for (int num2 = 0; num2 < AISelectedTargetInfoSet.LENGTH; num2++)
{
AISelectedTargetInfo aISelectedTargetInfo = situation.SelectedTargets.Get(num2);
if (aISelectedTargetInfo == null || !aISelectedTargetInfo.HasTarget)
{
continue;
}
AISelectedTargetInfo aISelectedTargetInfo2 = new AISelectedTargetInfo(aISelectedTargetInfo.Type);
int count = aISelectedTargetInfo.Targets.Count;
for (int num3 = 0; num3 < count; num3++)
{
if (aISelectedTargetInfo.Type == TargetSelectType.Choice)
{
aISelectedTargetInfo2.AddTarget(aISelectedTargetInfo.Targets[num3]);
continue;
}
AIVirtualCard target = aIVirtualField.SearchVirtualCard(aISelectedTargetInfo.Targets[num3]);
aISelectedTargetInfo2.AddTarget(target);
}
aISelectedTargetInfoSet.Set(aISelectedTargetInfo2, num2);
}
if (situation.SelectedTargets.HasChoiceTarget)
{
aISelectedTargetInfoSet.SetChoiceTarget(situation.SelectedTargets.ChoiceTarget);
}
}
AIVirtualTargetSelectAction aIVirtualTargetSelectAction = new AIVirtualTargetSelectAction(aIVirtualCard, aIVirtualCard, situation.ActionType, aISelectedTargetInfoSet);
PlaySimulationInfo playSimulationInfo = AIPlayCardSimulationUtility.CreatePlaySimulationInfo(aIVirtualCard, aIVirtualTargetSelectAction, aIVirtualField);
if (playSimulationInfo == null)
{
AIConsoleUtility.LogError("AIEmoteCtrl:OnCardPlay() playSimulationInfo is null. CardName:" + ((aIVirtualCard != null) ? aIVirtualCard.CardName : ""));
return null;
}
if (playSimulationInfo.Type == PlaySimulationType.Accelerate || playSimulationInfo.Type == PlaySimulationType.Crystalize)
{
AISinglePlayptnRecord playptnRecord = AI.PlayPtnRecorder.FindMatchedPlayPtnRecord(aIVirtualField.BestPlayPtn, aIVirtualField);
aIVirtualTargetSelectAction.SetActor(aIVirtualCard.FindRealActor(playptnRecord));
}
AIVirtualPlaySimulator.PlayCard(aIVirtualTargetSelectAction, aIVirtualField, playSimulationInfo);
if (aIVirtualField.EnemyClass.Life <= 0 || aIVirtualField.EnemyClass.IsDead)
{
return AI.EmoteQuery.SearchEmoteAtRandom(22);
}
if (AI.EmoteMng.IsCheckmated())
{
return null;
}
AIRealBattleCardSearcher.SearchBattleCardFromSituation(AI.PlayerPair, situation, out var actor, out var targetList);
if (actor == null || (situation.ActionTarget != null && (targetList == null || targetList.Count < 1 || targetList[0] == null)) || (situation.SecondActionTarget != null && (targetList == null || targetList.Count < 2 || targetList[1] == null)))
{
return null;
}
if (AI.ALLY.IsSelfTurn && AI.IsAllyCard(actor))
{
AIVirtualCard actor2 = situation.Actor;
int emoteCategory = actor2.GetEmoteCategory(AIPlayTagType.EmoteOnPlay);
if (emoteCategory >= 0)
{
AIEmoteCmd result = AI.EmoteQuery.SearchEmoteAtRandom(emoteCategory);
AI.EmoteQuery.OnCardPlayEmotion();
return result;
}
new BattlePlayerPair(actor.SelfBattlePlayer, actor.OpponentBattlePlayer);
int num4 = actor2.BattleSkills.Count();
for (int num5 = 0; num5 < num4; num5++)
{
SkillBase skill = actor2.BattleSkills.ElementAt(num5);
if (AI.ParamQuery.IsBanishSkill(skill))
{
return OnBanishSkill(actor, aIVirtualField);
}
}
}
return null;
}
public AIEmoteCmd OnAllyAttack(AISituationInfo situation)
{
if (!(situation is AIVirtualAttackInfo { Actor: not null, AttackTarget: not null }))
{
AIConsoleUtility.LogError("OnAllyAttack() error!!! situation is not valid attackSituation");
return null;
}
AI.EmoteMng.EvalFieldOnAttack();
AIVirtualField aIVirtualField = new AIVirtualField(AI.CurrentVirtualField);
AIVirtualAttackInfo aIVirtualAttackInfo2 = AISimulationUtility.CreateActionInfoOnFieldFromSituation(aIVirtualField, situation) as AIVirtualAttackInfo;
if (!situation.IsSameSituation(aIVirtualAttackInfo2))
{
AIConsoleUtility.LogError("OnAllyAttack() error!!! Failed situation clone");
return null;
}
AIVirtualAttackSimulator.Attack(aIVirtualAttackInfo2, aIVirtualField);
if (aIVirtualField.EnemyClass.IsDead)
{
return AI.EmoteQuery.SearchEmoteAtRandom(22);
}
if (AI.EmoteMng.IsCheckmated())
{
return null;
}
int emoteCategory = aIVirtualAttackInfo2.Actor.GetEmoteCategory(AIPlayTagType.EmoteOnAtk);
if (emoteCategory >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteCategory);
}
return null;
}
public AIEmoteCmd OnAllyEvolution(AISituationInfo situation)
{
if (situation == null || situation.Actor == null || situation.ActionType != AIOperationType.EVOLVE)
{
return null;
}
AIVirtualField aIVirtualField = new AIVirtualField(AI.CurrentVirtualField);
AIVirtualActionInfo aIVirtualActionInfo = AISimulationUtility.CreateActionInfoOnFieldFromSituation(aIVirtualField, situation);
if (!situation.IsSameSituation(aIVirtualActionInfo))
{
return null;
}
AIVirtualEvolutionSimulator.ManualEvolve(aIVirtualActionInfo, aIVirtualField);
if (aIVirtualField.EnemyClass.IsDead)
{
return AI.EmoteQuery.SearchEmoteAtRandom(22);
}
if (AI.EmoteMng.IsCheckmated())
{
return null;
}
int emoteCategory = aIVirtualActionInfo.Actor.GetEmoteCategory(AIPlayTagType.EmoteOnEvo);
if (emoteCategory >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteCategory);
}
return null;
}
public AIEmoteCmd OnBanishSkill(BattleCardBase actCard, AIVirtualField fieldAfterPlayed)
{
if (AI.EmoteMng.IsBanishOverExpected(actCard, fieldAfterPlayed))
{
return AI.EmoteQuery.SearchEmoteAtRandom(21);
}
return null;
}
public AIEmoteCmd OnOpponentPlayCardExecuted(AISituationInfo situation)
{
if (AI.EmoteMng.IsCheckmated() || situation == null || situation.Actor == null)
{
return null;
}
AIVirtualCard actor = situation.Actor;
if (AI.EmoteMng.IsOpponentBanishSplendid(actor))
{
return AI.EmoteQuery.SearchEmoteAtRandom(35);
}
if (AI.EmoteMng.IsOpponentBanishBad(actor))
{
return AI.EmoteQuery.SearchEmoteAtRandom(36);
}
if (!actor.IsAlly && AI.EmoteMng.IsGiantPlayed())
{
return AI.EmoteQuery.SearchEmoteAtRandom(34);
}
if (AI.EmoteMng.IsOpponentHealClassLifeLargeOnCardPlay())
{
return AI.EmoteQuery.SearchEmoteAtRandom(37);
}
return null;
}
public AIEmoteCmd OnOpponentAttackExecuted()
{
if (AI.EmoteMng.IsCheckmated())
{
return null;
}
if (AI.EmoteMng.IsOpponentHealClassLifeLargeOnAttack())
{
return AI.EmoteQuery.SearchEmoteAtRandom(37);
}
return null;
}
public AIEmoteCmd OnCardDestroy(AISituationInfo situation)
{
if (situation == null || situation.Actor == null || situation.ActionType != AIOperationType.UNKNOWN)
{
return null;
}
AIVirtualCard actor = situation.Actor;
if (actor.IsAlly)
{
int emoteCategory = actor.GetEmoteCategory(AIPlayTagType.ForceEmoteOnDestroy);
if (emoteCategory >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteCategory);
}
}
if (AI.EmoteMng.IsCheckmated() || _isEmoOnDestroyPlayed)
{
return null;
}
if (actor.IsAlly)
{
int emoteCategory2 = actor.GetEmoteCategory(AIPlayTagType.EmoteOnDestroy);
if (emoteCategory2 >= 0)
{
return AI.EmoteQuery.SearchEmoteAtRandom(emoteCategory2);
}
if (AI.OPPONENT.IsSelfTurn && AI.EmoteMng.IsEliminatedAllyLegion(situation.Actor))
{
return AI.EmoteQuery.SearchEmoteAtRandom(101);
}
}
return null;
}
public AIEmoteCmd OnLeaderDamaged(AIVirtualField field)
{
int emoteOnLeaderDamaged = AI.StyleQuery.GetEmoteOnLeaderDamaged(field);
return AI.EmoteQuery.SearchEmoteAtRandom(emoteOnLeaderDamaged);
}
public AIEmoteCmd OnPlayerLeaderDamaged(AIVirtualField field)
{
int playerEmoteOnLeaderDamaged = AI.StyleQuery.GetPlayerEmoteOnLeaderDamaged(field);
return AI.EmoteQuery.SearchEmoteAtRandom(playerEmoteOnLeaderDamaged, isAlly: false);
}
}