Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIConditionExpressions.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

44 lines
844 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AIConditionExpressions
{
private AIPolishConvertedExpression _expr;
public List<int> ReferringIds { get; private set; }
public bool IsEmpty => _expr == null;
public AIConditionExpressions(string text)
{
if (!(text == ""))
{
_expr = new AIPolishConvertedExpression(text);
ReferringIds = _expr.GetReferringIDLists();
}
}
public bool CheckCondition(AIVirtualCard tagOwner, List<int> playPtn, AIVirtualField field, AISituationInfo situation)
{
if (_expr == null)
{
return true;
}
if (!_expr.CheckCondition(tagOwner, playPtn, field, situation))
{
return false;
}
return true;
}
public bool IsHoldingEVAL()
{
if (_expr != null)
{
return _expr.IsHoldingEVAL();
}
return false;
}
}