Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIBreakBuff.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

72 lines
2.5 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIBreakBuff : AITriggerAndTargetFiltersTagBase
{
private readonly int LIFE_ARG_OFFSET = 1;
private readonly int ATTACK_ARG_OFFSET = 2;
private readonly int SELECT_TYPE_ARG_OFFSET = 3;
public AIPolishConvertedExpression Attack { get; private set; }
public AIPolishConvertedExpression Life { get; private set; }
public AIScriptTokenArgType SelectType { get; protected set; }
protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_ARG_OFFSET;
public AIBreakBuff(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
Attack = _exprList[_exprList.Count - ATTACK_ARG_OFFSET];
Life = _exprList[_exprList.Count - LIFE_ARG_OFFSET];
SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_ARG_OFFSET], base.LegalSelectTypes);
}
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
if (targets != null && targets.Count > 0)
{
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, Attack, Life);
switch (SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AIBuffSimulationUtility.BuffAll_old(targets, field, buffExecutingInfo_old, isTemp: false, playPtn, situation);
break;
case AIScriptTokenArgType.RANDOM_SELECT:
AIBuffSimulationUtility.BuffRandom_old(targets, field, playPtn, situation, buffExecutingInfo_old, isTemp: false);
break;
}
}
}
protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
bool isAttackEffective = !Attack.IsZeroOrNone();
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective, isBlockDead);
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[2]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.RANDOM_SELECT
};
}
}