Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
53 lines
2.7 KiB
C#
53 lines
2.7 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIAttackOrClashShield : AIAttackOrClashBarrierBase
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{
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private List<AIScriptTokenArgType> _stopTimingList;
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protected override int _defaultDamageTypeOffset => 2;
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protected override int _stopTimingOffset => 1;
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public AIAttackOrClashShield(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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InitExprList(text);
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_stopTimingList = AIPlayTagInitializingUtility.InitializeStopTimingList(_exprList[_exprList.Count - _stopTimingOffset]);
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_damageType = AIPlayTagInitializingUtility.GetDamageTypeFromExprList(_exprList[_exprList.Count - _defaultDamageTypeOffset], out _isDamageTypeDefinedByMaster);
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InitSelectType();
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InitializeFilter();
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}
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protected override void GiveBarrierToAllTargets(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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AIBarrierSimulationUtility.AddMultipleStopTimingShieldToAll(targets, tagOwner, field, _damageType, _stopTimingList);
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}
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protected override void PseudoGiveBarrierToCertainTarget(AIBarrierPseudoSimulationInfo simBarrier, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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AIDamageType damageTypeFromArgType = AIBarrierSimulationUtility.GetDamageTypeFromArgType(_damageType);
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List<AIBarrierStopTiming> barrierStopTimingListFromArgType = AIBarrierSimulationUtility.GetBarrierStopTimingListFromArgType(_stopTimingList, tagOwner);
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AIBarrierSimulationUtility.PseudoAddMultipleStopTimingShieldToSingle(simBarrier, damageTypeFromArgType, barrierStopTimingListFromArgType);
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}
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public override void PseudoSimulateForEvalInstantAttack(AIVirtualCard tagOwner, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, EvalInstantAttackInformation information)
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{
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AIDamageType damageTypeFromArgType = AIBarrierSimulationUtility.GetDamageTypeFromArgType(_damageType);
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List<AIBarrierStopTiming> barrierStopTimingListFromArgType = AIBarrierSimulationUtility.GetBarrierStopTimingListFromArgType(_stopTimingList, tagOwner);
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if (AIFilteringUtility.CheckMatchTargetFiltering(information.AttackerBarrierInfo.Owner, null, base.Filters, playPtn, tagOwner, situation))
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{
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AIBarrierSimulationUtility.PseudoAddMultipleStopTimingShieldToSingle(information.AttackerBarrierInfo, damageTypeFromArgType, barrierStopTimingListFromArgType);
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}
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if (AIFilteringUtility.CheckMatchTargetFiltering(information.TargetBarrierInfo.Owner, null, base.Filters, playPtn, tagOwner, situation))
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{
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AIBarrierSimulationUtility.PseudoAddMultipleStopTimingShieldToSingle(information.TargetBarrierInfo, damageTypeFromArgType, barrierStopTimingListFromArgType);
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}
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}
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}
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