Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIAttackDestroy.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

96 lines
3.0 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIAttackDestroy : AIWhenAttackOrWhenFightTagArgument
{
public override bool IsActivateWhenEvalInstantAttack => true;
public AIAttackDestroy(string text)
: base(text)
{
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AISkillSimulationUtility.DestroyAll(targetsFromField, field, situation);
break;
case AIScriptTokenArgType.RANDOM_SELECT:
AISkillSimulationUtility.DestroyRandom(targetsFromField, tagOwner, field, playPtn, situation);
break;
default:
LogSelectTypeError(base.SelectType);
break;
}
}
}
public override bool CanKillTarget(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, AIBarrierPseudoSimulationInfo simBarrier, ref int totalDamage)
{
if (target.IsIndependent || target.IsIndestructible)
{
return false;
}
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Contains(target))
{
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
return true;
case AIScriptTokenArgType.RANDOM_SELECT:
{
AIVirtualCard card = AISimulationRemovalUtility.SelectRemovalTarget(targetsFromField, tagOwner, field, playPtn, situation, AISelectTargetPattern.Worst, AIRemovalType.Destroy);
return target.IsSameCard(card);
}
}
}
return false;
}
public override bool CanKillAnyTarget(AIVirtualCard tagOwner, List<AIVirtualCard> targetList, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, List<AIBarrierPseudoSimulationInfo> simBarrierList, int[] realDamageList)
{
if (targetList == null || targetList.Count <= 0)
{
return false;
}
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return false;
}
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
{
for (int i = 0; i < targetList.Count; i++)
{
if (targetList[i].IsSameCardIncluded(targetsFromField))
{
return true;
}
}
break;
}
case AIScriptTokenArgType.RANDOM_SELECT:
return AISimulationRemovalUtility.SelectRemovalTarget(targetsFromField, tagOwner, field, playPtn, situation, AISelectTargetPattern.Worst, AIRemovalType.Destroy).IsSameCardIncluded(targetList);
}
return false;
}
private void LogSelectTypeError(AIScriptTokenArgType selectType)
{
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
}