Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
165 lines
5.3 KiB
C#
165 lines
5.3 KiB
C#
using Cute;
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using UnityEngine;
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namespace Wizard.Lottery;
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public class LotteryBigChanceTreasureBox : LotteryTreasureBox
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{
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[SerializeField]
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private GameObject _parentTreasureObj;
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[SerializeField]
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private GameObject _centerLine;
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[SerializeField]
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private UISprite _backGround;
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[SerializeField]
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private UILabel _labelOverTrasureBox;
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[SerializeField]
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private UISprite _touchBg;
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[SerializeField]
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private UILabel _labelCenter;
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protected override void UpdateInfoLabel()
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{
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switch (_lotteryRewardData.state)
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{
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case LotteryRewardData.eLotteryRewardState.Unapplied:
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_labelInfoText.gameObject.SetActive(value: true);
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break;
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case LotteryRewardData.eLotteryRewardState.Applied:
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case LotteryRewardData.eLotteryRewardState.WaitResult:
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_labelInfoText.fontSize = 13;
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_labelInfoText.gameObject.SetActive(value: true);
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break;
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default:
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_labelInfoText.gameObject.SetActive(value: false);
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break;
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}
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}
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protected override void UpdateStatusText()
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{
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switch (_lotteryRewardData.state)
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{
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case LotteryRewardData.eLotteryRewardState.Unapplied:
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_labelStatus.text = Data.SystemText.Get("Mission_0087");
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_labelInfoText.color = LabelDefine.TEXT_COLOR_ORANGE;
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_labelOverTrasureBox.text = Data.SystemText.Get("Mission_0010");
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break;
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case LotteryRewardData.eLotteryRewardState.Applied:
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case LotteryRewardData.eLotteryRewardState.WaitResult:
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_labelStatus.text = Data.SystemText.Get("Mission_0089");
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_labelStatus.color = LabelDefine.TEXT_COLOR_ORANGE;
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break;
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case LotteryRewardData.eLotteryRewardState.NotReceived:
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_labelCenter.text = Data.SystemText.Get("Mission_0091");
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_labelCenter.color = LabelDefine.TEXT_COLOR_ORANGE;
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break;
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case LotteryRewardData.eLotteryRewardState.Received:
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_labelCenter.text = Data.SystemText.Get("Mission_0092");
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break;
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case LotteryRewardData.eLotteryRewardState.NotAchieved:
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_labelCenter.text = Data.SystemText.Get("Mission_0059");
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break;
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default:
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_labelStatus.text = string.Empty;
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break;
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}
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}
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protected override void UpdateRewardImage()
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{
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if (_lotteryRewardData.state == LotteryRewardData.eLotteryRewardState.Received)
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{
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string textureRewardImage = string.Empty;
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if (_lotteryRewardData.IsSpecial)
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{
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string path = "thumbnail_lottery";
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textureRewardImage = Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.Lottery, isfetch: true);
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_labelRewardNum.gameObject.SetActive(value: false);
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}
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else if (_lotteryRewardData.NormalGotRewardList.Count > 0)
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{
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string textureName = _lotteryRewardData.NormalGotRewardList[0].TextureName;
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textureRewardImage = Toolbox.ResourcesManager.GetAssetTypePath(textureName, ResourcesManager.AssetLoadPathType.Item, isfetch: true);
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_labelRewardNum.gameObject.SetActive(value: true);
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_labelRewardNum.text = _lotteryRewardData.NormalGotRewardList[0].RewardGotNum.ToString();
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}
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SetTextureRewardImage(textureRewardImage);
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_labelCenter.gameObject.SetActive(value: true);
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_backGround.gameObject.SetActive(value: false);
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_labelTreasureTouch.gameObject.SetActive(value: false);
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_touchBg.gameObject.SetActive(value: false);
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return;
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}
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if (_lotteryRewardData.state == LotteryRewardData.eLotteryRewardState.Unapplied)
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{
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_centerLine.SetActive(value: true);
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UIManager.SetObjectToGrey(_spriteTreasureImage.gameObject, b: true);
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_textureRewardImage.gameObject.SetActive(value: false);
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_labelRewardNum.gameObject.SetActive(value: false);
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_backGround.gameObject.SetActive(value: false);
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_labelOverTrasureBox.gameObject.SetActive(value: true);
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return;
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}
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_textureRewardImage.gameObject.SetActive(value: false);
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_labelRewardNum.gameObject.SetActive(value: false);
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_spriteTreasureImage.gameObject.SetActive(value: true);
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if (_lotteryRewardData.state == LotteryRewardData.eLotteryRewardState.NotReceived)
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{
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_labelTreasureTouch.gameObject.SetActive(value: true);
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_labelTreasureTouch.text = GetTouchText();
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_backGround.gameObject.SetActive(value: false);
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_touchBg.gameObject.SetActive(value: true);
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_labelCenter.gameObject.SetActive(value: true);
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}
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else
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{
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_labelTreasureTouch.gameObject.SetActive(value: false);
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if (_lotteryRewardData.state == LotteryRewardData.eLotteryRewardState.NotAchieved)
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{
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_labelCenter.gameObject.SetActive(value: true);
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_backGround.gameObject.SetActive(value: false);
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}
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}
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}
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protected override void UpdateNonActiveColor()
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{
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switch (_lotteryRewardData.state)
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{
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case LotteryRewardData.eLotteryRewardState.Received:
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if (_lotteryRewardData.IsSpecial)
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{
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SetNonActiveColor(isNonActive: false);
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}
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else
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{
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SetNonActiveColor(isNonActive: true);
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}
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break;
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case LotteryRewardData.eLotteryRewardState.Unapplied:
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case LotteryRewardData.eLotteryRewardState.NotAchieved:
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SetNonActiveColor(isNonActive: true);
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break;
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case LotteryRewardData.eLotteryRewardState.Applied:
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case LotteryRewardData.eLotteryRewardState.WaitResult:
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case LotteryRewardData.eLotteryRewardState.NotReceived:
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SetNonActiveColor(isNonActive: false);
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break;
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default:
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_labelStatus.text = string.Empty;
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break;
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}
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}
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protected override void SetNonActiveColor(bool isNonActive)
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{
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UIManager.SetObjectToGrey(_parentTreasureObj, isNonActive);
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}
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}
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