Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
23 lines
808 B
C#
23 lines
808 B
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Wizard.DeckSelect.FirstDisplayPageIndexGetter;
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public abstract class FirstDisplayPageIndexGetterBase : IFirstDisplayPageIndexGetter
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{
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public int Get(List<DeckSelectUI.PageData> pageList, Format viewFormat, DeckData primaryDisplayDeck, bool canUseNonPossessionCard)
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{
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if (primaryDisplayDeck != null)
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{
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int num = pageList.FindIndex((DeckSelectUI.PageData page) => page.DeckViewList.FirstOrDefault((DeckUI.DeckViewData deck) => deck.Deck == primaryDisplayDeck) != null);
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if (num >= 0)
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{
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return num;
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}
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}
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return DerivedGet(pageList, viewFormat, canUseNonPossessionCard);
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}
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protected abstract int DerivedGet(List<DeckSelectUI.PageData> pageList, Format viewFormat, bool canUseNonPossessionCard);
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}
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