Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkSkill_cant_activate_fanfare.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

32 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.View.Vfx;
public class NetworkSkill_cant_activate_fanfare : Skill_cant_activate_fanfare
{
public NetworkSkill_cant_activate_fanfare(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
VfxWithLoading result = base.Start(parameter);
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnUpdateSkillEffect(parameter.targetCards.ToList());
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnGiveCantActivateFanfare(base.SkillPrm.ownerCard, parameter.targetCards.ToList());
return result;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
List<BattleCardBase> list = new List<BattleCardBase>();
for (int i = 0; i < buffInfoContainer.Count; i++)
{
list.Add(buffInfoContainer[i]._targetCard);
}
VfxWithLoading result = base.Stop(skillProcessor);
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnDepriveCantActivateFanfare(base.SkillPrm.ownerCard, list);
return result;
}
}