Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/MoviePlayer.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

156 lines
3.0 KiB
C#

using System;
using CriWare;
using CriWare.CriMana;
using UnityEngine;
namespace Cute;
public class MoviePlayer : MonoBehaviour
{
[SerializeField]
private CriManaMovieMaterial _movieController;
[SerializeField]
private Camera _camera;
public event Action CallbackReady;
public event Action CallbackStart;
public event Action CallbackEnd;
private void Update()
{
if (_movieController.player == null)
{
return;
}
switch (_movieController.player.status)
{
case Player.Status.Playing:
if (this.CallbackStart != null)
{
this.CallbackStart();
this.CallbackStart = null;
}
break;
case Player.Status.PlayEnd:
Stop();
if (this.CallbackEnd != null)
{
this.CallbackEnd();
this.CallbackEnd = null;
}
break;
}
}
public void Load(string filePath)
{
filePath = filePath.Replace("file:///", "");
_movieController.maxFrameDrop = CriManaMovieMaterial.MaxFrameDrop.Ten;
_movieController.player.Stop();
_movieController.player.SetFile(null, filePath);
_movieController.player.Prepare();
if (this.CallbackReady != null)
{
this.CallbackReady();
this.CallbackReady = null;
}
}
public void Play()
{
_camera.enabled = true;
if (IsPaused())
{
_movieController.player.Pause(sw: false);
}
else
{
_movieController.player.Start();
}
}
public void Stop()
{
QualitySettings.vSyncCount = 0;
_camera.enabled = false;
_movieController.player.Stop();
}
public void Pause()
{
_movieController.player.Pause(!_movieController.player.IsPaused());
}
public void SetVolume(float volume)
{
_movieController.player.SetVolume(volume);
}
public int GetSeekPosition()
{
return (int)(_movieController.player.GetTime() / 1000);
}
public int GetDuration()
{
int totalFrames = (int)_movieController.player.movieInfo.totalFrames;
int num = (int)(_movieController.player.movieInfo.framerateN / 1000);
if (num == 0)
{
return -1;
}
return totalFrames / num * 1000;
}
public int GetCurrentSeekPercent()
{
return GetSeekPosition() / GetDuration() * 100;
}
public void SeekTo(int seek)
{
int num = (int)(_movieController.player.movieInfo.framerateN / 1000);
int seekPosition = seek * num / 1000;
_movieController.player.Stop();
_movieController.player.SetSeekPosition(seekPosition);
_movieController.player.Start();
}
public bool IsReady()
{
return _movieController.player.status == Player.Status.Ready;
}
public bool IsPlaying()
{
if (_movieController.player.status == Player.Status.Playing)
{
return !IsPaused();
}
return false;
}
public bool IsPaused()
{
return _movieController.player.IsPaused();
}
public bool IsStopped()
{
return _movieController.player.status == Player.Status.Stop;
}
public bool IsFinished()
{
return _movieController.player.status == Player.Status.PlayEnd;
}
public bool IsError()
{
return _movieController.player.status == Player.Status.Error;
}
}