is_skip_gacha_effect, use_challenge_two_pick_premium_card, and challenge_two_pick_sleeve_id all persist on ViewerInfo and round-trip through /load/index. The two challenge fields move from the global ChallengeConfig section to ViewerInfo — they're viewer preferences, not server-wide policy. Premium card defaults to 0; sleeve falls back to DefaultLoadoutConfig.SleeveId (3000011) when unset. MatchContextBuilder's TK2 sleeve read switches to the same viewer-scoped path. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using MessagePack;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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[MessagePackObject]
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public class UserConfig
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{
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[JsonPropertyName("receive_invitation")]
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[Key("receive_invitation")]
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public int ReceiveInvitation { get; set; }
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[JsonPropertyName("receive_invitation_in_battle")]
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[Key("receive_invitation_in_battle")]
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public int ReceiveInvitationInBattle { get; set; }
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[JsonPropertyName("receive_invitation_in_offline")]
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[Key("receive_invitation_in_offline")]
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public int ReceiveInvitationInOffline { get; set; }
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[JsonPropertyName("receive_friend_apply")]
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[Key("receive_friend_apply")]
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public int ReceiveFriendApply { get; set; }
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[JsonPropertyName("is_allow_send_adjust")]
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[Key("is_allow_send_adjust")]
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public int IsAllowSendAdjust { get; set; }
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[JsonPropertyName("is_foil_preferred")]
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[Key("is_foil_preferred")]
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public int IsFoilPreferred { get; set; }
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[JsonPropertyName("is_prize_preferred")]
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[Key("is_prize_preferred")]
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public int IsPrizePreferred { get; set; }
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[JsonPropertyName("is_skip_gacha_effect")]
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[Key("is_skip_gacha_effect")]
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public int IsSkipGachaEffect { get; set; }
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} |