Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
570 lines
17 KiB
C#
570 lines
17 KiB
C#
using System;
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using System.Collections;
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using UnityEngine;
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namespace Wizard.DeckCardEdit;
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public class CardSelectListUI_State_CardDrag : MecanimStateBase
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{
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public enum Mode
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{
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OutToIn,
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InToOut
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}
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private enum Area
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{
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InSelectionArea,
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OutSelectionArea,
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NoSelectionArea,
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SameCardArea
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}
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[SerializeField]
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private string m_closeStateName_Insert;
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[SerializeField]
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private string m_closeStateName_Remove;
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[SerializeField]
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private CardSelectListUIBase m_scene;
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[SerializeField]
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private CardSelectListUI_State_Edit _stateEdit;
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[SerializeField]
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private GameObject m_parentCloneCard;
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[SerializeField]
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private UIWidget m_parentClone_Grab;
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[SerializeField]
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private UIWidget m_parentClone_Insert;
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[SerializeField]
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private UISprite m_darkMask_Grab;
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[SerializeField]
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private UISprite m_darkMask_Insert;
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[SerializeField]
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private BoxCollider _colliderSelectionArea;
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[SerializeField]
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private BoxCollider _sameCardAddCollider;
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[SerializeField]
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private BoxCollider _colliderPagingArea;
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[SerializeField]
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private GameObject m_insertInfo;
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[SerializeField]
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private GameObject m_removeInfo;
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private CardObject m_grabCardData;
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private GameObject[] m_destroyList;
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private Area _cursorArea;
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private Area _lastDragArea;
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private bool _isFlashWhenInsert = true;
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private MyRotationInfo _myRotationInfo;
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private FilterController.MyRotationFilterType _myRotationFilterType;
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public Mode EditMode { get; set; } = Mode.InToOut;
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public bool ImmediateMove { get; set; }
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public bool IsDraggableMaintenance { get; set; }
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public Action<int> AddCardForSameCardSwipe { get; set; }
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public void SetMyRotationInfo(MyRotationInfo info, FilterController.MyRotationFilterType filterType)
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{
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_myRotationInfo = info;
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_myRotationFilterType = filterType;
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}
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private void Awake()
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{
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m_parentCloneCard.gameObject.layer = LayerMask.NameToLayer("Detail");
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}
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public override bool onCloseRequest(MecanimStateBase next, bool isSkip)
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{
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if (!(next == _stateEdit))
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{
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return next == this;
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}
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return true;
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}
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public override void onOpen()
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{
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base.onOpen();
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_colliderSelectionArea.gameObject.SetActive(value: true);
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_colliderPagingArea.gameObject.SetActive(value: true);
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switch (EditMode)
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{
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case Mode.OutToIn:
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m_insertInfo.SetActive(value: true);
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m_removeInfo.SetActive(value: false);
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_sameCardAddCollider.gameObject.SetActive(value: false);
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break;
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case Mode.InToOut:
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m_insertInfo.SetActive(value: false);
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m_removeInfo.SetActive(value: true);
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break;
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}
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}
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public override void onFinishCloseAnim()
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{
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base.onFinishCloseAnim();
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_colliderSelectionArea.gameObject.SetActive(value: false);
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_colliderPagingArea.gameObject.SetActive(value: false);
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_sameCardAddCollider.gameObject.SetActive(value: false);
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DestroyDragCard();
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}
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public override void onMove()
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{
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base.onMove();
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if (ImmediateMove)
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{
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if (EditMode == Mode.OutToIn)
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{
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_cursorArea = Area.InSelectionArea;
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}
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else
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{
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_cursorArea = Area.OutSelectionArea;
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}
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moveCard();
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ImmediateMove = false;
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return;
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}
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if (Input.GetMouseButton(0))
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{
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Camera camera = UIManager.GetInstance().getCamera();
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Vector3 position = camera.ScreenToWorldPoint(Input.mousePosition);
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m_parentClone_Grab.transform.localPosition = camera.transform.InverseTransformPoint(position);
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return;
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}
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RaycastHit[] array = Physics.RaycastAll(UIManager.GetInstance().getCamera().ScreenPointToRay(Input.mousePosition));
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_cursorArea = Area.NoSelectionArea;
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for (int i = 0; i < array.Length; i++)
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{
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if (array[i].collider.gameObject == _sameCardAddCollider.gameObject)
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{
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_cursorArea = Area.SameCardArea;
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}
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}
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if (_cursorArea == Area.NoSelectionArea)
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{
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for (int j = 0; j < array.Length; j++)
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{
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if (array[j].collider.gameObject == _colliderSelectionArea.gameObject)
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{
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_cursorArea = Area.InSelectionArea;
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break;
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}
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if (array[j].collider.gameObject == _colliderPagingArea.gameObject)
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{
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_cursorArea = Area.OutSelectionArea;
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break;
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}
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}
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}
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moveCard();
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}
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private void AddSelectionSameCard()
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{
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if (AddCardForSameCardSwipe == null)
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{
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AddDragCardToDeck();
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}
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else if (!m_scene.IsExistCardCardPool(m_grabCardData.CardId))
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{
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m_scene.IsAddableByBaseCardId(m_grabCardData.CardId, out var addCardId);
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if (addCardId == m_grabCardData.CardId)
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{
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AddDragCardToDeck();
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}
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else
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{
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if (addCardId == 0)
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{
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return;
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}
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m_parentClone_Insert.gameObject.SetActive(value: true);
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m_darkMask_Insert.gameObject.SetActive(value: false);
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m_darkMask_Grab.gameObject.SetActive(value: false);
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CardObject cardObject = m_scene.SelectionAreaList.FindWithCardId(addCardId);
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int num = cardObject?.MainCardNum ?? 0;
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int num2 = cardObject?.SubCardNum ?? 0;
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AddCardForSameCardSwipe(addCardId);
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DestroyDragCard();
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if (cardObject != null && (cardObject.MainCardNum != num || cardObject.SubCardNum != num2))
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{
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CreateCardAddAnimation(cardObject);
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}
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CardObject cardObject2 = m_scene.SelectionAreaList.FindWithCardId(addCardId);
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if (cardObject2 != null)
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{
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int num3 = m_scene.SelectionAreaList.IndexOf(cardObject2);
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int num4 = Mathf.Clamp(num3, 5, m_scene.SelectionAreaList.CountKind - 5);
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if (cardObject2.TotalCardNum == 1 && num3 > 0)
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{
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num4++;
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}
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_stateEdit.CenterOn(num4);
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}
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}
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}
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else
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{
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AddDragCardToDeck();
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}
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}
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private void AddDragCardToDeck()
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{
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m_parentClone_Insert.gameObject.SetActive(value: true);
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m_darkMask_Insert.gameObject.SetActive(value: false);
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m_darkMask_Grab.gameObject.SetActive(value: false);
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int num = (m_scene.IsRemainingAddableCardToSelectionArea(m_grabCardData.CardId) ? m_scene.InsertToSelectionArea(m_grabCardData) : (-1));
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_stateEdit.RefreshSelectionArea(isImmediate: false);
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_stateEdit.RefreshPage(isImmediate: false);
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bool flag = m_scene.SelectionAreaList.FindWithCardId(m_grabCardData.CardId) != null;
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if (num >= 0)
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{
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m_grabCardData = m_scene.SelectionAreaList.FindWithIndex(num);
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if (!m_grabCardData.IsNonPossessionCard)
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{
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UITexture[] componentsInChildren = m_parentClone_Insert.GetComponentsInChildren<UITexture>();
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Shader shader = Resources.Load<Shader>("Shader/Effect/Additive");
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UITexture[] array = componentsInChildren;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].shader = shader;
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}
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}
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if (m_grabCardData != null)
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{
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m_grabCardData.CardObj.SetActive(num >= 0 && flag);
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}
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base.CloseStateName = m_closeStateName_Insert;
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_isFlashWhenInsert = true;
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}
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else
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{
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m_parentClone_Insert.gameObject.SetActive(value: false);
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base.CloseStateName = m_closeStateName_Insert;
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_isFlashWhenInsert = false;
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}
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}
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private void moveCard()
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{
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_lastDragArea = _cursorArea;
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switch (EditMode)
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{
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case Mode.OutToIn:
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switch (_cursorArea)
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{
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case Area.InSelectionArea:
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AddSelectionSameCard();
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break;
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case Area.OutSelectionArea:
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m_parentClone_Insert.gameObject.SetActive(value: true);
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m_parentClone_Insert.gameObject.transform.position = m_grabCardData.CardObj.transform.position;
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m_grabCardData.CardObj.transform.position = m_parentClone_Grab.transform.position;
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m_parentClone_Grab.alpha = 0f;
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base.CloseStateName = "";
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m_darkMask_Grab.gameObject.SetActive(value: false);
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break;
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}
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break;
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case Mode.InToOut:
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switch (_cursorArea)
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{
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case Area.SameCardArea:
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AddSelectionSameCard();
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break;
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case Area.InSelectionArea:
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m_parentClone_Insert.gameObject.SetActive(value: true);
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m_parentClone_Insert.gameObject.transform.position = m_grabCardData.CardObj.transform.position;
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m_grabCardData.CardObj.transform.position = m_parentClone_Grab.transform.position;
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m_parentClone_Grab.alpha = 0f;
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base.CloseStateName = "";
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m_darkMask_Grab.gameObject.SetActive(value: false);
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break;
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case Area.OutSelectionArea:
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{
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m_darkMask_Grab.gameObject.SetActive(value: false);
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int num = m_scene.RemoveFromSelectionArea(m_grabCardData);
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_stateEdit.Fit();
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if (num >= 0)
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{
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m_grabCardData = m_scene.PagingList.FindWithIndex(num);
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m_darkMask_Insert.gameObject.SetActive(value: true);
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m_parentClone_Insert.gameObject.SetActive(value: true);
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}
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else
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{
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m_darkMask_Insert.gameObject.SetActive(value: false);
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m_parentClone_Insert.gameObject.SetActive(value: false);
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}
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_stateEdit.RefreshSelectionArea(isImmediate: false);
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_stateEdit.RefreshPage(isImmediate: true);
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base.CloseStateName = m_closeStateName_Remove;
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break;
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}
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}
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break;
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}
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m_scene.ChangeState(_stateEdit, skipCloseAnim: false, skipOpenAnim: true);
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}
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public override void onUpdateCloseAnim()
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{
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base.onUpdateCloseAnim();
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if (m_grabCardData != null && m_grabCardData.CardObj != null)
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{
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m_parentClone_Insert.transform.position = m_grabCardData.CardObj.transform.position;
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m_darkMask_Insert.transform.position = m_grabCardData.CardObj.transform.position;
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}
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_stateEdit.onMove();
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}
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public override void onNotify(int value)
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{
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base.onNotify(value);
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if (_isFlashWhenInsert)
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{
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if (m_grabCardData != null)
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{
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m_grabCardData.CardObj.SetActive(value: true);
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m_grabCardData.ChangeSelectingState(isSelect: false);
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}
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if (_lastDragArea != Area.NoSelectionArea)
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{
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}
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}
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}
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public CardObject TryGetCard(GameObject cardObj)
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{
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if (m_scene.IsLoading)
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{
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return null;
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}
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CardObject grabCard = null;
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switch (EditMode)
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{
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case Mode.InToOut:
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grabCard = m_scene.SelectionAreaList.FindWithObject(cardObj);
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if (!grabCard.IsNonPossessionCard)
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{
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CardObject cardObject = m_scene.SelectionAreaList.CardList.Find((CardObject c) => c.IsNonPossessionCard && c.CardId == grabCard.CardId);
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if (cardObject != null)
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{
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return cardObject;
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}
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}
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return grabCard;
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case Mode.OutToIn:
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{
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grabCard = m_scene.PagingList.FindWithObject(cardObj);
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if (grabCard == null)
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{
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return null;
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}
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bool flag = false; // Pre-Phase-5b: no maintenance list headless
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if (grabCard.IsVisibleSleeve || flag)
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{
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return null;
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}
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if (!m_scene.IsRemainingAddableCardToSelectionArea(grabCard.CardId))
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{
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if (m_scene.IsEnableSwipeAutoSameBasicCardAdd() && m_scene.IsAddableByBaseCardId(grabCard.CardId, out var _))
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{
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return grabCard;
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}
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return null;
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}
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return grabCard;
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}
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default:
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return null;
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}
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}
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private bool IsEnableSameCardAddCollider()
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{
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if (_myRotationInfo != null && _myRotationFilterType != FilterController.MyRotationFilterType.CARD_POOL_ALL_PACK && !CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format.MyRotation).CardMasterId).GetCardParameterFromId(m_grabCardData.CardId).IsAvailableFormat(Format.MyRotation, ClassType.None, _myRotationInfo))
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{
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return false;
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}
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if (m_scene.IsRemainingAddableCardToSelectionArea(m_grabCardData.CardId))
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{
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return true;
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}
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if (m_scene.IsEnableSwipeAutoSameBasicCardAdd() && m_scene.IsAddableByBaseCardId(m_grabCardData.CardId, out var _))
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{
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return true;
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}
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return false;
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}
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private void CreateCardAddAnimation(CardObject original)
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{
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DestroyDragCard();
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m_grabCardData = original;
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m_grabCardData.ActiveCardInfo(isActive: false);
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GameObject gameObject = UnityEngine.Object.Instantiate(m_grabCardData.CardObj);
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CardParameter cardParameterFromId = CardMaster.GetInstance(m_scene.FormatBehavior.CardMasterId).GetCardParameterFromId(m_grabCardData.CardId);
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CardListTemplate component = gameObject.GetComponent<CardListTemplate>();
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UITexture cardTexture = component._cardTexture;
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component.HideNum();
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component.AttachNormalFrame(cardParameterFromId);
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if ((bool)cardTexture && (bool)cardTexture.material && (bool)cardTexture.material.mainTexture)
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{
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Texture mainTexture = cardTexture.material.mainTexture;
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cardTexture.material = null;
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cardTexture.mainTexture = mainTexture;
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}
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gameObject.transform.localScale = Vector3.one * 0.6f;
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m_grabCardData.ActiveCardInfo(isActive: true);
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gameObject.name = "DragCard";
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Vector3 localScale = gameObject.transform.localScale;
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gameObject.transform.parent = m_parentClone_Grab.transform;
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gameObject.transform.localPosition = Vector3.zero;
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gameObject.transform.localScale = localScale;
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gameObject.transform.localRotation = Quaternion.identity;
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GameObject gameObject2 = UnityEngine.Object.Instantiate(gameObject);
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CardListTemplate component2 = gameObject2.GetComponent<CardListTemplate>();
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component2.HideNum();
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gameObject2.transform.parent = m_parentClone_Insert.transform;
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gameObject2.transform.localPosition = Vector3.zero;
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gameObject2.transform.localScale = localScale;
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m_parentClone_Insert.gameObject.SetActive(value: true);
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m_parentClone_Insert.gameObject.transform.position = original.CardObj.transform.position;
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component2.RotationOnlyIconVisible = cardParameterFromId.IsResurgentCard;
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|
m_destroyList = new GameObject[2] { gameObject, gameObject2 };
|
|
Camera camera = UIManager.GetInstance().getCamera();
|
|
Vector3 position = camera.ScreenToWorldPoint(Input.mousePosition);
|
|
m_parentClone_Grab.transform.localPosition = camera.transform.InverseTransformPoint(position);
|
|
m_parentClone_Grab.alpha = 1f;
|
|
base.CloseStateName = m_closeStateName_Insert;
|
|
_isFlashWhenInsert = true;
|
|
}
|
|
|
|
public bool CreateDragCard(CardObject original)
|
|
{
|
|
DestroyDragCard();
|
|
m_grabCardData = original;
|
|
if (original != null && EditMode == Mode.InToOut && IsEnableSameCardAddCollider())
|
|
{
|
|
_sameCardAddCollider.gameObject.SetActive(value: true);
|
|
Vector3 position = _sameCardAddCollider.transform.position;
|
|
position.x = original.CardObj.transform.position.x;
|
|
_sameCardAddCollider.transform.position = position;
|
|
}
|
|
m_grabCardData.ActiveCardInfo(isActive: false);
|
|
GameObject gameObject = UnityEngine.Object.Instantiate(m_grabCardData.CardObj);
|
|
gameObject.GetComponent<CardListTemplate>();
|
|
TweenScale component = gameObject.GetComponent<TweenScale>();
|
|
if ((bool)component)
|
|
{
|
|
UnityEngine.Object.Destroy(component);
|
|
}
|
|
CardParameter cardParameterFromId = CardMaster.GetInstance(m_scene.FormatBehavior.CardMasterId).GetCardParameterFromId(m_grabCardData.CardId);
|
|
CardListTemplate component2 = gameObject.GetComponent<CardListTemplate>();
|
|
UITexture cardTexture = component2._cardTexture;
|
|
component2.HideNum();
|
|
component2.RotationOnlyIconVisible = cardParameterFromId.IsResurgentCard;
|
|
component2.AttachNormalShaderRotationOnlyIcon();
|
|
if (m_scene.FormatBehavior.GetPossessionCardNum(m_grabCardData.CardId, isIncludingSpotCard: true) > 0)
|
|
{
|
|
component2.AttachNormalFrame(cardParameterFromId);
|
|
if ((bool)cardTexture && (bool)cardTexture.material && (bool)cardTexture.material.mainTexture)
|
|
{
|
|
Texture mainTexture = cardTexture.material.mainTexture;
|
|
cardTexture.material = null;
|
|
cardTexture.mainTexture = mainTexture;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
component2.AttachGrayShader();
|
|
}
|
|
gameObject.transform.localScale = Vector3.one * 0.6f;
|
|
m_grabCardData.ActiveCardInfo(isActive: true);
|
|
gameObject.name = "DragCard";
|
|
Vector3 localScale = gameObject.transform.localScale;
|
|
gameObject.transform.parent = m_parentClone_Grab.transform;
|
|
gameObject.transform.localPosition = Vector3.zero;
|
|
gameObject.transform.localScale = localScale;
|
|
gameObject.transform.localRotation = Quaternion.identity;
|
|
GameObject gameObject2 = UnityEngine.Object.Instantiate(gameObject);
|
|
CardListTemplate component3 = gameObject2.GetComponent<CardListTemplate>();
|
|
component3.HideNum();
|
|
gameObject2.transform.parent = m_parentClone_Insert.transform;
|
|
gameObject2.transform.localPosition = Vector3.zero;
|
|
gameObject2.transform.localScale = localScale;
|
|
m_parentClone_Insert.gameObject.SetActive(value: false);
|
|
component3.RotationOnlyIconVisible = cardParameterFromId.IsResurgentCard;
|
|
m_destroyList = new GameObject[2] { gameObject, gameObject2 };
|
|
m_darkMask_Grab.transform.position = m_grabCardData.CardObj.transform.position + Vector3.back * 0.01f;
|
|
m_darkMask_Grab.transform.localScale = m_grabCardData.CardObj.transform.localScale;
|
|
m_darkMask_Grab.gameObject.SetActive(value: true);
|
|
m_darkMask_Insert.transform.localScale = m_grabCardData.CardObj.transform.localScale;
|
|
m_darkMask_Insert.width = cardTexture.width;
|
|
m_darkMask_Insert.height = cardTexture.height;
|
|
Camera camera = UIManager.GetInstance().getCamera();
|
|
Vector3 position2 = camera.ScreenToWorldPoint(Input.mousePosition);
|
|
m_parentClone_Grab.transform.localPosition = camera.transform.InverseTransformPoint(position2);
|
|
m_parentClone_Grab.alpha = 1f;
|
|
return true;
|
|
}
|
|
|
|
public void DestroyDragCard()
|
|
{
|
|
if (m_grabCardData != null && m_grabCardData.CardObj != null)
|
|
{
|
|
m_grabCardData.CardObj.SetActive(value: true);
|
|
}
|
|
m_grabCardData = null;
|
|
if (m_destroyList != null)
|
|
{
|
|
for (int i = 0; i < m_destroyList.Length; i++)
|
|
{
|
|
UnityEngine.Object.Destroy(m_destroyList[i]);
|
|
}
|
|
m_destroyList = null;
|
|
}
|
|
m_darkMask_Insert.gameObject.SetActive(value: false);
|
|
m_darkMask_Grab.gameObject.SetActive(value: false);
|
|
}
|
|
|
|
public void OnChangeSelectionAreaFilter()
|
|
{
|
|
DestroyDragCard();
|
|
}
|
|
}
|