Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
291 lines
14 KiB
C#
291 lines
14 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle.Player.ClassCharacter;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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public class SBattleLoad : MonoBehaviour
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{
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public class CardFrameMaterialHolder
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{
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public static Material GetHandUnitFrame(int rarity)
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{
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string text = null;
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Material material = Toolbox.ResourcesManager.LoadObject<Material>(Toolbox.ResourcesManager.GetAssetTypePath(rarity switch
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{
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0 => "CardFrame_F_Bronze",
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1 => "CardFrame_F_Bronze",
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2 => "CardFrame_F_Silver",
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3 => "CardFrame_F_Gold",
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4 => "CardFrame_F_Legend",
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_ => "CardFrame_F_Bronze",
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}, ResourcesManager.AssetLoadPathType.CardFrameMaterial, isfetch: true));
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material.shader = Shader.Find(material.shader.name);
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return material;
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}
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public static Material GetInPlayNormalUnitFrame(int rarity)
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{
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string text = null;
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Material material = Toolbox.ResourcesManager.LoadObject<Material>(Toolbox.ResourcesManager.GetAssetTypePath(rarity switch
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{
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2 => "CardFrame_BTL_Silver",
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3 => "CardFrame_BTL_Gold",
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4 => "CardFrame_BTL_Legend",
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_ => "CardFrame_BTL_Bronze",
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}, ResourcesManager.AssetLoadPathType.CardFrameMaterial, isfetch: true));
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material.shader = Shader.Find(material.shader.name);
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return material;
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}
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public static Material GetHandFieldFrame(int rarity)
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{
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string text = null;
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Material material = Toolbox.ResourcesManager.LoadObject<Material>(Toolbox.ResourcesManager.GetAssetTypePath(rarity switch
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{
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0 => "CardFrame_SF_Bronze",
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1 => "CardFrame_SF_Bronze",
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2 => "CardFrame_SF_Silver",
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3 => "CardFrame_SF_Gold",
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4 => "CardFrame_SF_Legend",
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_ => "CardFrame_SF_Bronze",
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}, ResourcesManager.AssetLoadPathType.CardFrameMaterial, isfetch: true));
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material.shader = Shader.Find(material.shader.name);
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return material;
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}
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}
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private GameMgr _gameMgr;
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private BattleManagerBase _btlMgr;
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[SerializeField]
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private GameObject m_PanelMgr;
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public CardTemplate UnitCardTemplate;
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public CardTemplate SpellCardTemplate;
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public CardTemplate FieldCardTemplate;
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public Material[] m_RarelityFrameSkillList = new Material[5];
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public Material[] _choiceBraveCardFrame = new Material[5];
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private Material _sharedMaterialNormal;
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private GameObject UnitGameObj;
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private GameObject SpellGameObj;
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private GameObject FieldGameObj;
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public GameObject LifePoolIcon;
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private GameObject AtkPoolIcon;
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private GameObject CostPoolIcon;
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private GameObject NamePoolIcon;
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private GameObject SkillDescPool;
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private GameObject CardBasePool;
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private List<GameObject> unitCardEffectObjs = new List<GameObject>();
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private List<GameObject> spellCardEffectObjs = new List<GameObject>();
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private List<GameObject> fieldCardEffectObjs = new List<GameObject>();
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public bool isDbgEnableEnemyHandView = true;
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public bool isLoadEnd;
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public TurnEndButtonUI m_TurnEndBtnUI { get; private set; }
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public event Action OnEndWaitCallBack;
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public void Dispoose()
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{
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if (UnitCardTemplate != null)
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{
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UnityEngine.Object.Destroy(UnitCardTemplate.gameObject);
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}
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if (SpellCardTemplate != null)
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{
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UnityEngine.Object.Destroy(SpellCardTemplate.gameObject);
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}
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if (FieldCardTemplate != null)
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{
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UnityEngine.Object.Destroy(FieldCardTemplate.gameObject);
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}
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UnitCardTemplate = null;
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SpellCardTemplate = null;
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FieldCardTemplate = null;
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m_RarelityFrameSkillList = null;
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_choiceBraveCardFrame = null;
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_sharedMaterialNormal = null;
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UnitGameObj = null;
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SpellGameObj = null;
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FieldGameObj = null;
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LifePoolIcon = null;
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AtkPoolIcon = null;
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CostPoolIcon = null;
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NamePoolIcon = null;
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SkillDescPool = null;
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CardBasePool = null;
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unitCardEffectObjs = null;
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spellCardEffectObjs = null;
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fieldCardEffectObjs = null;
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this.OnEndWaitCallBack = null;
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m_TurnEndBtnUI = null;
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}
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private IEnumerator Loading()
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{
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TweenAlpha component = _btlMgr.Battle3DContainer.transform.Find("OverBG").GetComponent<TweenAlpha>();
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m_TurnEndBtnUI = _btlMgr.BtlUIContainer.transform.Find("TurnEndBtn").GetComponent<TurnEndButtonUI>();
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m_TurnEndBtnUI.gameObject.SetActive(value: false);
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_btlMgr.BtlUIContainer.transform.Find("PlayerChoiceBraveBtn").gameObject.SetActive(value: false);
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_btlMgr.BtlUIContainer.transform.Find("EnemyChoiceBraveBtn").gameObject.SetActive(value: false);
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_btlMgr.ChangeCameraFieldOfView(_gameMgr.ScreenAspect);
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component.PlayReverse();
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GameObject gameObject = UnityEngine.Object.Instantiate(m_PanelMgr);
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gameObject.transform.parent = _gameMgr.m_GameManagerObj.transform;
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_btlMgr.PanelMgr = gameObject.GetComponent<PanelMgr>();
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BattlePlayer battlePlayer = _btlMgr.BattlePlayer;
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BattleEnemy battleEnemy = _btlMgr.BattleEnemy;
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yield return null;
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battlePlayer.BattleView.Setup(_gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/StatusPanelP"), _btlMgr.BtlUIContainer, _btlMgr.BtlContainer, _btlMgr.Battle3DContainer);
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battleEnemy.BattleView.Setup(_gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/StatusPanelE"), _btlMgr.BtlUIContainer, _btlMgr.BtlContainer, _btlMgr.Battle3DContainer);
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_gameMgr.GetPrefabMgr().Load("Prefab/UI/Arrow");
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_btlMgr.Arrow = _gameMgr.GetPrefabMgr().CloneObjectToParent(_gameMgr.GetPrefabMgr().Get("Prefab/UI/Arrow"), _btlMgr.Battle3DContainer);
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_btlMgr.Arrow.transform.parent = _btlMgr.BtlContainer.transform;
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_btlMgr.Arrow.transform.Find("ArrowHead").localScale = Vector3.one * 512f;
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_btlMgr.ArrowControl = _btlMgr.Arrow.GetComponent<ArrowControl>();
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_btlMgr.AttackArrowHead = _gameMgr.GetPrefabMgr().CloneObjectToParent("Prefab/UI/ArrowHead", _btlMgr.Battle3DContainer);
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_btlMgr.AttackArrowHead.transform.parent = _btlMgr.BtlContainer.transform;
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_btlMgr.EvolutionArrowHead = _gameMgr.GetPrefabMgr().CloneObjectToParent("Prefab/UI/ArrowEvo", _btlMgr.Battle3DContainer);
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_btlMgr.EvolutionArrowHead.transform.parent = _btlMgr.BtlContainer.transform;
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_btlMgr.AlertDialogue = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/AlertDialogue");
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_btlMgr.AlertDialogue.transform.parent = _btlMgr.BtlUIContainer.transform;
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_btlMgr.AlertDialogue.SetActive(value: false);
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_btlMgr.AlertDialogueLabel = _btlMgr.AlertDialogue.transform.Find("Panel/DialogueLabel").GetComponent<UILabel>();
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_btlMgr.DetailMgr.DetailPanel = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/DetailPanel");
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_btlMgr.DetailMgr.DetailPanel.transform.parent = _btlMgr.BtlUIContainer.transform;
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_btlMgr.DetailMgr.SubDetailPanel = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/DetailPanel");
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_btlMgr.DetailMgr.SubDetailPanel.transform.parent = _btlMgr.BtlUIContainer.transform;
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_btlMgr.DetailMgr.SubDetailPanelControl = _btlMgr.DetailMgr.SubDetailPanel.GetComponent<DetailPanelControl>();
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_btlMgr.DetailMgr.SubDetailPanelControl.CreateNextPanel();
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_btlMgr.DetailMgr.DetailPanelControl = _btlMgr.DetailMgr.DetailPanel.GetComponent<DetailPanelControl>();
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_btlMgr.DetailMgr.DetailPanelControl.CreateNextPanel();
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_btlMgr.PSideLog = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/SideLogP");
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_btlMgr.PSideLog.transform.parent = _btlMgr.BtlUIContainer.transform;
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_btlMgr.PSideLogControl = _btlMgr.PSideLog.GetComponent<SideLogControl>();
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_btlMgr.ESideLog = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/SideLogE");
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_btlMgr.ESideLog.transform.parent = _btlMgr.BtlUIContainer.transform;
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_btlMgr.ESideLogControl = _btlMgr.ESideLog.GetComponent<SideLogControl>();
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_btlMgr.ESelectSkillSideLog = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/SideLogESelectSkill");
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_btlMgr.ESelectSkillSideLog.transform.parent = _btlMgr.BtlUIContainer.transform;
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_btlMgr.ESelectSkillSideLogControl = _btlMgr.ESelectSkillSideLog.GetComponent<SideLogControl>();
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_btlMgr.ESelectSkillSideLog.SetActive(value: false);
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yield return null;
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_btlMgr.SubUI = _gameMgr.GetGameObjMgr().AddUIManagerRootChildPrefab("Prefab/Container/BattleSubUI").transform;
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_btlMgr.SubUIOverLayBG = _btlMgr.SubUI.Find("BattleMenuOverLay").GetComponent<TweenAlpha>();
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_btlMgr.SetBattleMenuBtn();
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GameObject gameObject2 = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/TurnPanel");
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gameObject2.transform.parent = _btlMgr.BtlUIContainer.transform;
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gameObject2.layer = LayerMask.NameToLayer("Loading");
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_btlMgr.TurnPanelControl = gameObject2.GetComponent<TurnPanelControl>();
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DataMgr dataMgr = _gameMgr.GetDataMgr();
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if (dataMgr.IsQuestBattleType())
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{
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_btlMgr.BattleResult = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/BattleResult/QuestSpecialBattleResultUI");
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}
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else if (dataMgr.m_BattleType == DataMgr.BattleType.RankBattle)
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{
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_btlMgr.BattleResult = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/BattleResult/RankMatchBattleResultUI");
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}
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else if (dataMgr.m_BattleType == DataMgr.BattleType.ColosseumNormal || dataMgr.m_BattleType == DataMgr.BattleType.ColosseumTwoPick || dataMgr.m_BattleType == DataMgr.BattleType.ColosseumWindFall || dataMgr.m_BattleType == DataMgr.BattleType.ColosseumHof)
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{
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_btlMgr.BattleResult = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/BattleResult/ColosseumBattleResultUI");
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}
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else
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{
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_btlMgr.BattleResult = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/BattleResult/BattleResultUI");
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}
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_btlMgr.BattleResult.transform.parent = _btlMgr.BtlUIContainer.transform;
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_btlMgr.BattleResultControl = _btlMgr.BattleResult.GetComponent<BattleResultUIController>();
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Vector3 zero = Vector3.zero;
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zero.z = -200f;
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_btlMgr.BattleResult.transform.localPosition = zero;
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_btlMgr.BattleStart = _gameMgr.GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/BattleStart");
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_btlMgr.BattleStart.transform.parent = _btlMgr.BtlUIContainer.transform;
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_btlMgr.BattleStartControl = _btlMgr.BattleStart.GetComponent<BattleStartControl>();
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_btlMgr.BattleStartControl.SetUp(this);
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GameObject gobj = _gameMgr.GetPrefabMgr().CloneObjectToParent(UnitCardTemplate.gameObject, _btlMgr.Battle3DContainer).GetComponent<CardTemplate>()
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.CardNormalTemp.gameObject;
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GameObject gameObject3 = _gameMgr.GetPrefabMgr().CloneObjectToParent(gobj, _btlMgr.SubParticleContainer);
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gameObject3.transform.parent = _btlMgr.CutInContainer.transform;
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gameObject3.GetComponent<LODGroup>().enabled = true;
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gameObject3.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);
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gameObject3.transform.localScale = new Vector3(50f, 50f, 8f);
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gameObject3.transform.Find("CardBase(Clone)").GetComponent<MeshRenderer>();
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_btlMgr.DetailMgr.DetailNormal = gameObject3;
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_btlMgr.DetailMgr.DetailNormalLodGroup = gameObject3.GetComponent<LODGroup>();
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_btlMgr.DetailMgr.DetailNormalBaseMesh = gameObject3.transform.Find("CardBase(Clone)").GetComponent<MeshRenderer>();
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_btlMgr.DetailMgr.DetailNormalCostLabel = gameObject3.transform.Find("Cost(Clone)").Find("CostLabel").GetComponent<UILabel>();
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_btlMgr.DetailMgr.DetailNormalAtkLabel = gameObject3.transform.Find("Atk(Clone)").Find("AtkLabel").GetComponent<UILabel>();
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_btlMgr.DetailMgr.DetailNormalLifeLabel = gameObject3.transform.Find("Life(Clone)").Find("LifeLabel").GetComponent<UILabel>();
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_btlMgr.DetailMgr.DetailNormalNameLabel = gameObject3.transform.Find("Name(Clone)").Find("NameLabel").GetComponent<UILabel>();
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_btlMgr.DetailMgr.DetailNormalBaseMesh.gameObject.tag = "DetailCard";
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UIAnchor uIAnchor = gameObject3.AddComponent<UIAnchor>();
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uIAnchor.side = UIAnchor.Side.Left;
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uIAnchor.relativeOffset = new Vector2(0.11f, 0.1f);
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MotionUtils.SetLayerAll(gameObject3, 31);
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gameObject3.SetActive(value: false);
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GameObject gobj2 = _gameMgr.GetPrefabMgr().CloneObjectToParent(SpellCardTemplate.gameObject, _btlMgr.Battle3DContainer).GetComponent<CardTemplate>()
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.CardNormalTemp.gameObject;
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GameObject gameObject4 = _gameMgr.GetPrefabMgr().CloneObjectToParent(gobj2, _btlMgr.SubParticleContainer);
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gameObject4.transform.parent = _btlMgr.CutInContainer.transform;
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gameObject4.GetComponent<LODGroup>().enabled = true;
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gameObject4.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);
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gameObject4.transform.localScale = new Vector3(50f, 50f, 8f);
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_btlMgr.DetailMgr.DetailSkill = gameObject4;
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_btlMgr.DetailMgr.DetailSkillLodGroup = gameObject4.GetComponent<LODGroup>();
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_btlMgr.DetailMgr.DetailSkillBaseMesh = gameObject4.transform.Find("CardBase(Clone)").GetComponent<MeshRenderer>();
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_btlMgr.DetailMgr.DetailSkillCostLabel = gameObject4.transform.Find("Cost(Clone)").Find("CostLabel").GetComponent<UILabel>();
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_btlMgr.DetailMgr.DetailSkillNameLabel = gameObject4.transform.Find("Name(Clone)").Find("NameLabel").GetComponent<UILabel>();
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gameObject4.transform.Find("CardBase(Clone)").tag = "DetailCard";
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UIAnchor uIAnchor2 = gameObject4.AddComponent<UIAnchor>();
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uIAnchor2.side = UIAnchor.Side.Left;
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uIAnchor2.relativeOffset = new Vector2(0.11f, 0.1f);
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MotionUtils.SetLayerAll(gameObject4, 31);
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gameObject4.SetActive(value: false);
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GameObject gobj3 = _gameMgr.GetPrefabMgr().CloneObjectToParent(FieldCardTemplate.gameObject, _btlMgr.Battle3DContainer).GetComponent<CardTemplate>()
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.CardNormalTemp.gameObject;
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GameObject gameObject5 = _gameMgr.GetPrefabMgr().CloneObjectToParent(gobj3, _btlMgr.SubParticleContainer);
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gameObject5.transform.parent = _btlMgr.CutInContainer.transform;
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gameObject5.GetComponent<LODGroup>().enabled = true;
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gameObject5.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);
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gameObject5.transform.localScale = new Vector3(50f, 50f, 8f);
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_btlMgr.DetailMgr.DetailField = gameObject5;
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_btlMgr.DetailMgr.DetailFieldLodGroup = gameObject5.GetComponent<LODGroup>();
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_btlMgr.DetailMgr.DetailFieldBaseMesh = gameObject5.transform.Find("CardBase(Clone)").GetComponent<MeshRenderer>();
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_btlMgr.DetailMgr.DetailFieldCostLabel = gameObject5.transform.Find("Cost(Clone)").Find("CostLabel").GetComponent<UILabel>();
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_btlMgr.DetailMgr.DetailFieldNameLabel = gameObject5.transform.Find("Name(Clone)").Find("NameLabel").GetComponent<UILabel>();
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gameObject5.transform.Find("CardBase(Clone)").tag = "DetailCard";
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UIAnchor uIAnchor3 = gameObject5.AddComponent<UIAnchor>();
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uIAnchor3.side = UIAnchor.Side.Left;
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uIAnchor3.relativeOffset = new Vector2(0.11f, 0.1f);
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MotionUtils.SetLayerAll(gameObject5, 31);
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gameObject5.SetActive(value: false);
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}
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}
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