Files
SVSimServer/SVSim.UnitTests/BattleNode/Protocol/MsgPayloadCodecTests.cs
gamer147 7d4da69f22 refactor(battlenode): low-churn §B/§D/§E/§F quality cleanups
Behavior-preserving; 231 BattleNode tests green.

- §D: MsgEnvelope.Try -> RetryAttempt (drops keyword-escape; wire key stays "try");
  SocketIoFrame.AckResponse arg -> pubSeqEcho.
- §B: Gungnir.EmitInterval -> BattleNodeOptions.AliveEmitInterval (unused literal
  moved to its config home); deck-idx 4L -> InitialHand.Length + 1.
- §E: shared Wire.WireJsonOptions.CamelCase replaces the duplicated camelCase
  JsonSerializerOptions in EngineIoHandshake and MsgEnvelope.
- §F: do-NOT-consistency-fix polarity notes on TurnEndFinalHandler (From wins)
  and RetireKillHandler (From loses).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:06:44 -04:00

54 lines
1.8 KiB
C#

using NUnit.Framework;
using SVSim.BattleNode.Protocol;
namespace SVSim.UnitTests.BattleNode.Protocol;
[TestFixture]
public class MsgPayloadCodecTests
{
private static string FreshKey()
{
var seq = 0;
return SVSim.BattleNode.Wire.NodeCrypto.GenerateKey(() => (seq++ * 7) % 16);
}
[Test]
public void Roundtrip_PreservesEnvelope()
{
var env = new MsgEnvelope(
Uri: NetworkBattleUri.Loaded,
ViewerId: 906243102,
Uuid: "udid",
Bid: "1234",
RetryAttempt: 0,
Cat: EmitCategory.Battle,
PubSeq: 3,
PlaySeq: null,
Body: new RawBody(new Dictionary<string, object?>()));
var bytes = MsgPayloadCodec.Encode(env, key: FreshKey());
var back = MsgPayloadCodec.Decode(bytes);
Assert.That(back.Uri, Is.EqualTo(NetworkBattleUri.Loaded));
Assert.That(back.PubSeq, Is.EqualTo(3));
Assert.That(back.Bid, Is.EqualTo("1234"));
}
[Test]
public void Decode_KnownEnvelope_ReturnsExpectedUriAndBody()
{
// The captures only contain decoded JSON, so we build the encrypted-msgpack representation
// ourselves with the same JSON and a known key — this confirms the full chain end-to-end.
var key = FreshKey();
var originalJson = "{\"uri\":\"InitNetwork\",\"viewerId\":1,\"uuid\":\"u\",\"try\":0,\"cat\":99,\"resultCode\":1}";
var encrypted = SVSim.BattleNode.Wire.NodeCrypto.EncryptForNode(originalJson, key);
var bytes = MessagePack.MessagePackSerializer.Serialize(encrypted);
var env = MsgPayloadCodec.Decode(bytes);
Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.InitNetwork));
Assert.That(env.Cat, Is.EqualTo(EmitCategory.General));
Assert.That(((RawBody)env.Body).Entries["resultCode"], Is.EqualTo(1L));
}
}