Behavior-preserving; full solution builds, 1013 tests green. ClassId is the one genuinely-closed set of the three flagged stringly fields, so it becomes a CardClass enum (1..8). Wire stays "1".."8": producer casts (CardClass)run.ClassId, ServerBattleFrames renders via CardClassWire.ToWireValue(). RankBattleController's AI-start path drops a fragile int.TryParse(...)?:-1 for (int)cast. CharaId (free-form leader/skin id, e.g. "5000123") and CountryCode (open-ended account data) stay string with proper XML docs; CountryCodes.Korea/Japan name the captured values. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
120 lines
4.9 KiB
C#
120 lines
4.9 KiB
C#
using System.Text.Json;
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using SVSim.BattleNode.Bridge;
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using SVSim.Database.Enums;
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using SVSim.Database.Models.Config;
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using SVSim.Database.Repositories.Deck;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.Database.Services;
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namespace SVSim.EmulatedEntrypoint.Services;
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public class MatchContextBuilder : IMatchContextBuilder
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{
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private readonly IArenaTwoPickRunRepository _runs;
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private readonly IViewerRepository _viewers;
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private readonly IDeckRepository _decks;
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private readonly IGameConfigService _config;
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public MatchContextBuilder(
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IArenaTwoPickRunRepository runs,
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IViewerRepository viewers,
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IDeckRepository decks,
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IGameConfigService config)
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{
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_runs = runs;
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_viewers = viewers;
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_decks = decks;
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_config = config;
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}
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public async Task<MatchContext> BuildForTwoPickAsync(long viewerId)
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{
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var run = await _runs.GetByViewerIdAsync(viewerId)
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?? throw new ArenaTwoPickException("arena_two_pick_no_active_run");
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var deck = JsonSerializer.Deserialize<List<long>>(run.SelectedCardIdsJson) ?? new();
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if (deck.Count < 30)
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throw new ArenaTwoPickException("arena_two_pick_draft_incomplete");
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var viewer = await _viewers.LoadForMatchContextAsync(viewerId)
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?? throw new ArenaTwoPickException("arena_two_pick_no_active_run");
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var challenge = _config.Get<ChallengeConfig>();
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var defaults = _config.Get<DefaultLoadoutConfig>();
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var emblemId = viewer.Info.SelectedEmblem.Id != 0
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? viewer.Info.SelectedEmblem.Id.ToString()
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: defaults.EmblemId.ToString();
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var degreeId = viewer.Info.SelectedDegree.Id != 0
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? viewer.Info.SelectedDegree.Id.ToString()
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: defaults.DegreeId.ToString();
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var charaId = run.LeaderSkinId != 0
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? run.LeaderSkinId.ToString()
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: run.ClassId.ToString();
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return new MatchContext(
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SelfDeckCardIds: deck,
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ClassId: (CardClass)run.ClassId,
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CharaId: charaId,
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// Hardcoded v1; see spec §Deferred plumbing.
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CardMasterName: "card_master_node_10015",
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CountryCode: viewer.Info.CountryCode ?? string.Empty,
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UserName: viewer.DisplayName,
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// TK2-specific cosmetic source; other modes will use the deck row's SleeveId.
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SleeveId: challenge.TwoPickSleeveId.ToString(),
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EmblemId: emblemId,
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DegreeId: degreeId,
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// Hardcoded v1; needs equipped-MyPageBackground lookup (see spec §Deferred).
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FieldId: 43,
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IsOfficial: viewer.Info.IsOfficial ? 1 : 0,
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BattleModeId: BattleModes.TakeTwo);
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}
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public async Task<MatchContext> BuildForRankBattleAsync(long viewerId, Format format, int deckNo)
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{
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var viewer = await _viewers.LoadForMatchContextAsync(viewerId)
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?? throw new InvalidOperationException($"viewer {viewerId} not found");
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// IDeckRepository is the right path here — viewer-graph nav refs (DeckCard.Card)
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// don't auto-load (see project_ef_nav_include_pitfall memory), which would
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// silently ship card_id=0.
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var deck = await _decks.GetDeck(viewerId, format, deckNo)
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?? throw new InvalidOperationException(
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$"viewer {viewerId} has no deck #{deckNo} for format {format}");
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var defaults = _config.Get<DefaultLoadoutConfig>();
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var emblemId = viewer.Info.SelectedEmblem.Id != 0
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? viewer.Info.SelectedEmblem.Id.ToString()
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: defaults.EmblemId.ToString();
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var degreeId = viewer.Info.SelectedDegree.Id != 0
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? viewer.Info.SelectedDegree.Id.ToString()
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: defaults.DegreeId.ToString();
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var charaId = deck.LeaderSkin.Id != 0
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? deck.LeaderSkin.Id.ToString()
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: deck.Class.Id.ToString();
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var sleeveId = deck.Sleeve.Id != 0
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? deck.Sleeve.Id.ToString()
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: defaults.SleeveId.ToString();
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// DeckCard is count-based (one row per unique card + a Count). The node's deck
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// is one entry PER PHYSICAL CARD (idx 1..N), so expand each row by its Count —
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// otherwise a 3-copy card ships as a single in-battle card.
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var deckCardIds = deck.Cards
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.SelectMany(c => Enumerable.Repeat(c.Card.Id, c.Count))
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.ToList();
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return new MatchContext(
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SelfDeckCardIds: deckCardIds,
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ClassId: (CardClass)deck.Class.Id,
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CharaId: charaId,
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CardMasterName: "card_master_node_10015",
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CountryCode: viewer.Info.CountryCode ?? string.Empty,
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UserName: viewer.DisplayName,
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SleeveId: sleeveId,
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EmblemId: emblemId,
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DegreeId: degreeId,
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FieldId: 43,
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IsOfficial: viewer.Info.IsOfficial ? 1 : 0,
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BattleModeId: BattleModes.TakeTwo);
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}
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}
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