Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/UIUtil.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

255 lines
7.9 KiB
C#

using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using Cute;
using UnityEngine;
namespace Wizard;
public static class UIUtil
{
private const int TEMP_STRING_BUILDER_CAPACITY = 1024;
public static StringBuilder _tempStringBuilder = new StringBuilder(1024);
public static StringBuilder GetTempStringBuilder()
{
_tempStringBuilder.Length = 0;
return _tempStringBuilder;
}
public static void SetPositionX(Transform targetTransform, float x)
{
Vector2 vector = targetTransform.localPosition;
vector.x = x;
targetTransform.localPosition = vector;
}
public static void SetPositionY(Transform targetTransform, float y)
{
Vector2 vector = targetTransform.localPosition;
vector.y = y;
targetTransform.localPosition = vector;
}
public static void AddPositionY(Transform targetTransform, float addY)
{
Vector2 vector = targetTransform.localPosition;
vector.y += addY;
targetTransform.localPosition = vector;
}
public static void SetLocalPositionY(Transform targetTransform, float y)
{
Vector3 localPosition = targetTransform.localPosition;
localPosition.y = y;
targetTransform.localPosition = localPosition;
}
public static string GetBattleTypeName(NetworkDefine.ServerBattleType battleType)
{
switch (battleType)
{
case NetworkDefine.ServerBattleType.Free:
return Data.SystemText.Get("Battle_0001");
case NetworkDefine.ServerBattleType.Rank:
return Data.SystemText.Get("Battle_0002");
case NetworkDefine.ServerBattleType.OpenRoom:
case NetworkDefine.ServerBattleType.RoomTwoPick:
case NetworkDefine.ServerBattleType.Gathering:
case NetworkDefine.ServerBattleType.OfflineEvent:
return Data.SystemText.Get("Battle_0003");
case NetworkDefine.ServerBattleType.TwoPick:
return Data.SystemText.Get("Battle_0004");
case NetworkDefine.ServerBattleType.Colosseum:
case NetworkDefine.ServerBattleType.ColosseumTwoPick:
return Data.SystemText.Get("Colosseum_0001");
case NetworkDefine.ServerBattleType.Competition:
case NetworkDefine.ServerBattleType.CompetitionTwoPick:
return Data.SystemText.Get("Competition_0006");
case NetworkDefine.ServerBattleType.Sealed:
return Data.SystemText.Get("BattleName_Sealed");
default:
Debug.LogError($"unsupported BattleType : {battleType}({(int)battleType})");
return string.Empty;
}
}
public static string GetFormatName(Format format)
{
return format switch
{
Format.Rotation => Data.SystemText.Get("Common_0154"),
Format.Unlimited => Data.SystemText.Get("Common_0155"),
Format.PreRotation => Data.SystemText.Get("Common_0163"),
Format.Sealed => Data.SystemText.Get("BattleName_Sealed"),
Format.Hof => Data.SystemText.Get("Colosseum_0108"),
Format.Crossover => Data.SystemText.Get("Common_0166"),
Format.MyRotation => Data.SystemText.Get("Common_0178"),
Format.Avatar => Data.SystemText.Get("HeroesBattle_0001"),
_ => string.Empty,
};
}
public static bool IsTwoPickForReplay(BattleParameter battleParameter)
{
if (battleParameter.IsTwoPick)
{
if (battleParameter.TwoPickFormat != TwoPickFormat.Cube && battleParameter.TwoPickFormat != TwoPickFormat.Chaos && battleParameter.TwoPickFormat != TwoPickFormat.BackdraftChaos)
{
return battleParameter.TwoPickFormat != TwoPickFormat.BackdraftCube;
}
return false;
}
return false;
}
public static string GetFormatSmallSpriteName(Format format)
{
return format switch
{
Format.Rotation => "icon_timesliprotation_s",
Format.Unlimited => "icon_unlimited_s",
Format.PreRotation => "icon_prerotation_s",
Format.Sealed => "icon_sealed_s",
Format.Crossover => "icon_crossover_s",
Format.MyRotation => "icon_myrotation_s",
Format.Avatar => "icon_heroesbattle_s",
_ => string.Empty,
};
}
public static string GetShortClassName(CardBasePrm.ClanType clan)
{
switch (clan)
{
case CardBasePrm.ClanType.MIN:
return Data.SystemText.Get("Common_0170");
case CardBasePrm.ClanType.ROYAL:
return Data.SystemText.Get("Common_0171");
case CardBasePrm.ClanType.WITCH:
return Data.SystemText.Get("Common_0172");
case CardBasePrm.ClanType.DRAGON:
return Data.SystemText.Get("Common_0173");
case CardBasePrm.ClanType.NECRO:
return Data.SystemText.Get("Common_0174");
case CardBasePrm.ClanType.VAMPIRE:
return Data.SystemText.Get("Common_0175");
case CardBasePrm.ClanType.BISHOP:
return Data.SystemText.Get("Common_0176");
case CardBasePrm.ClanType.NEMESIS:
return Data.SystemText.Get("Common_0177");
default:
Debug.LogError($"unsupported clan type : {clan}");
return string.Empty;
}
}
public static string GetMyRotationDefaultDeckClassName(CardBasePrm.ClanType clan)
{
switch (clan)
{
case CardBasePrm.ClanType.MIN:
return Data.SystemText.Get("Common_0179");
case CardBasePrm.ClanType.ROYAL:
return Data.SystemText.Get("Common_0180");
case CardBasePrm.ClanType.WITCH:
return Data.SystemText.Get("Common_0181");
case CardBasePrm.ClanType.DRAGON:
return Data.SystemText.Get("Common_0182");
case CardBasePrm.ClanType.NECRO:
return Data.SystemText.Get("Common_0183");
case CardBasePrm.ClanType.VAMPIRE:
return Data.SystemText.Get("Common_0184");
case CardBasePrm.ClanType.BISHOP:
return Data.SystemText.Get("Common_0185");
case CardBasePrm.ClanType.NEMESIS:
return Data.SystemText.Get("Common_0186");
default:
Debug.LogError($"unsupported clan type : {clan}");
return string.Empty;
}
}
public static bool IsValidIdDigits(string idString, int numOfDigits)
{
if (idString.Length != numOfDigits)
{
return false;
}
if (!int.TryParse(idString, out var result))
{
return false;
}
return result >= 0;
}
public static bool IsValidViewerId(string idString)
{
return IsValidIdDigits(idString, 9);
}
public static string CreateListText(IList<string> list, string separator, string header = null, string footer = null)
{
StringBuilder tempStringBuilder = GetTempStringBuilder();
if (header != null)
{
tempStringBuilder.Append(header);
}
if (list.Count > 0)
{
tempStringBuilder.Append(list[0]);
for (int i = 1; i < list.Count; i++)
{
tempStringBuilder.Append(separator);
tempStringBuilder.Append(list[i]);
}
}
if (footer != null)
{
tempStringBuilder.Append(footer);
}
return tempStringBuilder.ToString();
}
public static void AdjustClassInfoPartsSize(ClassInfoParts classInfoParts, FlexibleGrid grid, int widthMax)
{
grid.Reposition();
Bounds bounds = NGUIMath.CalculateRelativeWidgetBounds(grid.transform, considerInactive: false);
while (bounds.size.x > (float)widthMax)
{
int num = classInfoParts.ClassNameLabel.fontSize - 1;
if (num <= 0)
{
Debug.LogError("invalid font size");
break;
}
classInfoParts.ClassNameLabel.fontSize = num;
if (classInfoParts.SubClassNameLabel != null)
{
classInfoParts.SubClassNameLabel.fontSize = num;
}
grid.Reposition();
bounds = NGUIMath.CalculateRelativeWidgetBounds(grid.transform, considerInactive: false);
}
UIManager.GetInstance().StartCoroutine(grid.RepositionNextFrame());
}
public static void SetCountryTexture(UITexture texture, string countryCode)
{
bool flag = !string.IsNullOrEmpty(countryCode);
texture.gameObject.SetActive(flag);
texture.mainTexture = (flag ? (Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(countryCode, ResourcesManager.AssetLoadPathType.Country_M, isfetch: true)) as Texture) : null);
}
public static string ExtractStringAlphabet(string str)
{
return Regex.Replace(str, "[^a-zA-z]", string.Empty);
}
public static int ExtractStringNumber(string str)
{
return int.Parse(Regex.Replace(str, "[^0-9]", string.Empty));
}
}