Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestBattleData.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

69 lines
2.2 KiB
C#

using LitJson;
using Wizard.Battle.Recovery;
namespace Wizard;
public class QuestBattleData
{
public int QuestStageId { get; private set; }
public bool IsExtra { get; private set; }
public bool IsMockBattle { get; private set; }
public int ExtraDeckScheduleId { get; private set; }
public int Battle3dFieldID { get; private set; }
public string BgmId { get; private set; }
public int CharaId { get; private set; }
public int EnemyClass { get; private set; }
public int EnemyAiId { get; private set; }
public int EmblemId { get; private set; }
public int DegreeId { get; private set; }
public int PlayerEmotionOverride { get; private set; }
public int EnemyEmotionOverride { get; private set; }
public QuestBattleData(JsonData data)
{
QuestStageId = data["quest_stage_id"].ToInt();
IsExtra = data["is_extra"].ToInt() == 1;
IsMockBattle = data["is_mock_battle"].ToBoolean();
ExtraDeckScheduleId = data["extra_deck_schedule_id"].ToInt();
Battle3dFieldID = data["battle3dfield_id"].ToInt();
string text = data["bgm_id"].ToString();
BgmId = (string.IsNullOrEmpty(text) ? "NONE" : text);
CharaId = data["texture_id"].ToInt();
EnemyClass = data["enemy_class"].ToInt();
EnemyAiId = data["enemy_ai_id"].ToInt();
EmblemId = data["enemy_emblem_id"].ToInt();
DegreeId = data["enemy_degree_id"].ToInt();
PlayerEmotionOverride = data["player_emotion_override"].ToInt();
EnemyEmotionOverride = data["enemy_emotion_override"].ToInt();
}
public QuestBattleData(SetupConditionInfo setupInfo)
{
QuestStageId = setupInfo.QuestStageId;
IsExtra = setupInfo.QuestIsExtra;
IsMockBattle = setupInfo.QuestIsMockBattle;
ExtraDeckScheduleId = setupInfo.QuestExtraDeckScheduleId;
Battle3dFieldID = setupInfo.BackGroundId;
BgmId = setupInfo.BgmId;
CharaId = setupInfo.EnemyInfo.CharaId;
EnemyClass = setupInfo.EnemyInfo.ClassId;
EnemyAiId = setupInfo.QuestEnemyAiId;
EmblemId = setupInfo.QuestEnemyEmblemId;
DegreeId = setupInfo.QuestEnemyDegreeId;
PlayerEmotionOverride = setupInfo.QuestPlayerEmotionOverride;
EnemyEmotionOverride = setupInfo.QuestEnemyEmotionOverride;
}
}