Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
37 lines
783 B
C#
37 lines
783 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class DeckVirtualCard : AIVirtualCard
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{
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public DeckVirtualCard(BattleCardBase card, AIVirtualField field)
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: base(card, field)
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{
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}
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public DeckVirtualCard(DeckVirtualCard original, AIVirtualField field)
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: base(original, field)
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{
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}
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public override bool IsFollower(List<int> playPtn)
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{
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return IsUnit;
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}
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protected override void InitializeFromBattleCardBase(BattleCardBase origin)
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{
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base.CardIndex = origin.Index;
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InitializeFromBattleCardBaseBasic(origin);
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Cost = origin.Cost;
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IsPlayer = origin.IsPlayer;
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if (origin.Tribe != null && origin.Tribe.Count > 0)
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{
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for (int i = 0; i < origin.Tribe.Count; i++)
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{
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AppendTribe(origin.Tribe[i]);
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}
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}
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}
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}
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