Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
544 lines
15 KiB
C#
544 lines
15 KiB
C#
using System.Linq;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class CardListTemplate : MonoBehaviour
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{
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public static readonly Color NORMAL_COLOR_COST_LABEL_OUTLINE = new Color32(20, 71, 0, byte.MaxValue);
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public static readonly Color DARK_COLOR_COST_LABEL_OUTLINE = new Color32(7, 24, 0, byte.MaxValue);
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public static readonly Color NORMAL_COLOR_ATK_LABEL_OUTLINE = new Color32(0, 16, 96, byte.MaxValue);
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public static readonly Color DARK_COLOR_ATK_LABEL_OUTLINE = new Color32(0, 5, 32, byte.MaxValue);
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public static readonly Color NORMAL_COLOR_LIFE_LABEL_OUTLINE = new Color32(88, 0, 0, byte.MaxValue);
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public static readonly Color DARK_COLOR_LIFE_LABEL_OUTLINE = new Color32(29, 0, 0, byte.MaxValue);
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public static readonly Color NORMAL_COLOR_PREMIRE_CARD_NAME_OUTLINE = new Color32(92, 56, 3, byte.MaxValue);
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public static readonly Color DARK_COLOR_PREMIRE_CARD_NAME_OUTLINE = new Color32(31, 19, 1, byte.MaxValue);
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public static readonly Color RED_COLOR_NAME = new Color32(215, 142, 153, byte.MaxValue);
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public static readonly Color RED_COLOR = new Color32(215, 142, 153, byte.MaxValue);
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public static readonly Color RED_COLOR_EFFECT = new Color32(121, 0, 41, byte.MaxValue);
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private const string SHADER_NAME_DEFAULT = "Unlit/Transparent Colored";
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private const string SHADER_NAME_GRAY = "Wizard/Card/GrayOut";
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private const string SHADER_NAME_RED = "Wizard/Card/RedOut";
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private const string SHADER_NAME_GRAY_SPRITE = "Wizard/Card/GrayOutSprite";
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private const string SHADER_NAME_RED_SPRITE = "Wizard/Card/RedOutSprite";
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private const string SPRITE_NORMAL_SHADER = "Unlit/JongTransparent Colored";
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private const string FRAME_SPRITE_NAME_FORMAT_FOLLOWER = "frame_card_unit_{0:D2}{1}";
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private const string FRAME_SPRITE_NAME_FORMAT_SPELL = "frame_card_spell_{0:D2}{1}";
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private const string FRAME_SPRITE_NAME_FORMAT_AMULET = "frame_card_field_{0:D2}{1}";
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private const string FRAME_SPRITE_NAME_SUFFIX_PHANTOM = "_phantom";
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private const string FRAME_SKILL_NAME = "frame_skill";
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public const string SPOT_CARD_COLOR_TEXT = "[fcd24a]";
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public const string SPOT_CARD_TEXT_FORMAT = "{0}[fcd24a]+{1}";
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[SerializeField]
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private GameObject _numRoot;
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[SerializeField]
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private GameObject _normalNumRoot;
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[SerializeField]
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private GameObject _favoriteNumRoot;
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[SerializeField]
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public UITexture _cardTexture;
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[SerializeField]
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public UIShaderSprite _frameSprite;
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[SerializeField]
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public UITexture _classIconTexture;
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[SerializeField]
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private UISprite _skillClassIconBossRush;
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[SerializeField]
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public UILabel _nameLabel;
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[SerializeField]
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public UILabel _atkLabel;
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[SerializeField]
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public UILabel _lifeLabel;
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[SerializeField]
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public UILabel _costLabel;
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[SerializeField]
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public UILabel _newLabel;
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[SerializeField]
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private UILabel _normalNumLabel;
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[SerializeField]
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private UILabel _favoriteNumLabel;
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[SerializeField]
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private UIShaderSprite _rotationOnlyIcon;
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[SerializeField]
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private GameObject _infoRoot;
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[SerializeField]
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private UILabel _infoLabel;
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private int _id;
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private int _num;
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private int _spotCardNum;
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private bool _isShowingNormalNum;
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private bool _isHidingNum;
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private bool _isFaceUp;
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private static Shader _grayShader = null;
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private static Shader _redShader = null;
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private static Shader _frameShader = null;
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private static Shader _normalShader = null;
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private static Shader _premiumShader = null;
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private static Shader _graySpriteShader = null;
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private static Shader _redSpriteShader = null;
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private static Shader _spriteNormalShader = null;
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private Material _duplicatedCardMaterial;
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private UIWidget[] widgetList;
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private bool _rotationIconVisible;
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public bool IsIncludingSpotCard { get; set; }
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public bool RotationOnlyIconVisible
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{
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set
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{
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_rotationIconVisible = value;
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_rotationOnlyIcon.gameObject.SetActive(value);
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}
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}
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private void Awake()
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{
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_isShowingNormalNum = true;
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_isHidingNum = false;
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SetFace(isUp: true);
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_numRoot.SetActive(!_isHidingNum);
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_normalNumRoot.SetActive(_isShowingNormalNum);
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_favoriteNumRoot.SetActive(!_isShowingNormalNum);
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SetInfoVisible(visible: false);
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_skillClassIconBossRush.gameObject.SetActive(value: false);
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if (_spriteNormalShader == null)
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{
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_spriteNormalShader = Shader.Find("Unlit/JongTransparent Colored");
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}
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}
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public void SetId(int id)
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{
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_id = id;
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}
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public int GetId()
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{
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return _id;
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}
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public void SetNum(int num, int spotCardNum = 0)
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{
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_num = num;
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_spotCardNum = spotCardNum;
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string text = (IsIncludingSpotCard ? $"{num}[fcd24a]+{spotCardNum}" : num.ToString());
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UILabel normalNumLabel = _normalNumLabel;
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string text2 = (_favoriteNumLabel.text = text);
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normalNumLabel.text = text2;
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if (!_isHidingNum && _isFaceUp)
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{
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if (_isShowingNormalNum || !GameMgr.GetIns().GetDataMgr().FavoriteCardList.Contains(_id))
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{
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_normalNumRoot.SetActive(value: true);
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_favoriteNumRoot.SetActive(value: false);
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}
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else
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{
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_normalNumRoot.SetActive(value: false);
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_favoriteNumRoot.SetActive(value: true);
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}
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}
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}
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public int GetNum()
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{
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return _num;
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}
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public int GetSpotCardNum()
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{
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return _spotCardNum;
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}
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public void ShowNum()
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{
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_isHidingNum = false;
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SetNum(_num, _spotCardNum);
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}
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public void HideNum()
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{
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_isHidingNum = true;
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_normalNumRoot.SetActive(value: false);
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_favoriteNumRoot.SetActive(value: false);
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}
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public void HideLabelsForBossRushSkill()
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{
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_nameLabel.gameObject.SetActive(value: false);
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_atkLabel.gameObject.SetActive(value: false);
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_lifeLabel.gameObject.SetActive(value: false);
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_costLabel.gameObject.SetActive(value: false);
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_newLabel.gameObject.SetActive(value: false);
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}
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public void ChangeShowNumType(bool isNormal)
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{
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_isShowingNormalNum = isNormal;
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SetNum(_num, _spotCardNum);
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}
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public bool IsShowNum()
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{
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return !_isHidingNum;
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}
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public void SetFace(bool isUp)
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{
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_isFaceUp = isUp;
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_frameSprite.gameObject.SetActive(isUp);
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_classIconTexture.gameObject.SetActive(isUp);
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_atkLabel.gameObject.SetActive(isUp);
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_lifeLabel.gameObject.SetActive(isUp);
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_costLabel.gameObject.SetActive(isUp);
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_rotationOnlyIcon.gameObject.SetActive(isUp && _rotationIconVisible);
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if (isUp)
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{
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SetNum(_num, _spotCardNum);
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return;
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}
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_normalNumRoot.SetActive(value: false);
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_favoriteNumRoot.SetActive(value: false);
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}
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private void RemoveDuplicatedCardMaterial()
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{
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if (_duplicatedCardMaterial != null)
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{
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Object.Destroy(_duplicatedCardMaterial);
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_duplicatedCardMaterial = null;
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}
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}
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private void OnDestroy()
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{
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RemoveDuplicatedCardMaterial();
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}
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public void AttachCardTexture(Texture texture)
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{
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_cardTexture.mainTexture = texture;
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if (_cardTexture.material != null)
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{
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if (_duplicatedCardMaterial == null)
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{
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_duplicatedCardMaterial = new Material(_cardTexture.material);
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}
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_duplicatedCardMaterial.mainTexture = texture;
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_cardTexture.material = _duplicatedCardMaterial;
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}
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_cardTexture.enabled = false;
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_cardTexture.enabled = true;
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}
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public void AttachNormalShaderRotationOnlyIcon()
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{
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_rotationOnlyIcon.SetShader(_spriteNormalShader);
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}
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public void AttachGrayShader()
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{
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if (_grayShader == null)
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{
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_grayShader = Shader.Find("Wizard/Card/GrayOut");
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}
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if (_graySpriteShader == null)
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{
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_graySpriteShader = Shader.Find("Wizard/Card/GrayOutSprite");
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}
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if (_cardTexture.material != null)
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{
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if (_duplicatedCardMaterial == null)
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{
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_duplicatedCardMaterial = new Material(_cardTexture.material);
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}
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_duplicatedCardMaterial.shader = _grayShader;
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_cardTexture.material = _duplicatedCardMaterial;
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}
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_rotationOnlyIcon.SetShader(_graySpriteShader, isSharedMaterial: false);
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_frameSprite.SetShader(_graySpriteShader);
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_classIconTexture.shader = _grayShader;
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_costLabel.effectColor = Color.gray;
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_atkLabel.effectColor = Color.gray;
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_lifeLabel.effectColor = Color.gray;
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_costLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
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_atkLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
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_lifeLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
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_nameLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
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_newLabel.gameObject.SetActive(value: false);
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_cardTexture.enabled = false;
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_cardTexture.enabled = true;
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}
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public void AttachRedMaterial()
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{
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if (_redShader == null)
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{
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_redShader = Shader.Find("Wizard/Card/RedOut");
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}
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if (_redSpriteShader == null)
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{
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_redSpriteShader = Shader.Find("Wizard/Card/RedOutSprite");
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}
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if (_cardTexture.material != null)
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{
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if (_duplicatedCardMaterial == null)
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{
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_duplicatedCardMaterial = new Material(_cardTexture.material);
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}
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_duplicatedCardMaterial.shader = _redShader;
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_cardTexture.material = _duplicatedCardMaterial;
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}
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_rotationOnlyIcon.SetShader(_redSpriteShader);
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_frameSprite.SetShader(_redSpriteShader);
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_classIconTexture.shader = _redShader;
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_costLabel.effectColor = RED_COLOR_EFFECT;
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_atkLabel.effectColor = RED_COLOR_EFFECT;
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_lifeLabel.effectColor = RED_COLOR_EFFECT;
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_costLabel.color = RED_COLOR;
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_atkLabel.color = RED_COLOR;
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_lifeLabel.color = RED_COLOR;
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_nameLabel.color = RED_COLOR_NAME;
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_cardTexture.enabled = false;
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_cardTexture.enabled = true;
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}
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public void AttachShaders(CardMaster.CardMasterId cardMasterId)
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{
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CardParameter cardParameterFromId = CardMaster.GetInstance(cardMasterId).GetCardParameterFromId(_id);
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ResourcesManager.AssetLoadPathType type = ResourcesManager.AssetLoadPathType.UnitCardMaterial;
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if (cardParameterFromId.CharType != CardBasePrm.CharaType.NORMAL && !CardMaster.IsMutationCardCheck(cardParameterFromId.BaseCardId))
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{
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type = ResourcesManager.AssetLoadPathType.SpellCardMaterial;
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}
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if (_cardTexture.material == null)
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{
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_cardTexture.material = Toolbox.ResourcesManager.FindCardMaterial(cardParameterFromId.ResourceCardId, type);
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}
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if (_cardTexture.material != null)
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{
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if (cardParameterFromId.IsFoil)
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{
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if (_premiumShader == null)
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{
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_premiumShader = Shader.Find("Wizard/VariantCardShader");
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}
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_cardTexture.material.shader = _premiumShader;
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}
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else
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{
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if (_normalShader == null)
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{
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_normalShader = Shader.Find("Wizard/Card/Basic_Front0_Back0_Normal");
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}
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_cardTexture.material.shader = _normalShader;
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}
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_cardTexture.material.color = Color.white;
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}
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AttachNormalFrame(cardParameterFromId);
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_rotationOnlyIcon.SetShader(_spriteNormalShader);
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_cardTexture.enabled = false;
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_cardTexture.enabled = true;
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}
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public void AttachNormalFrame(CardParameter param)
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{
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if (_frameShader == null)
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{
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_frameShader = Shader.Find("Unlit/Transparent Colored");
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}
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if (_frameSprite.shader != _frameSprite.atlas?.spriteMaterial.shader)
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{
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_frameSprite.SetShader(null);
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}
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if (_classIconTexture.shader != _frameShader)
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{
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_classIconTexture.shader = _frameShader;
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}
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_classIconTexture.mainTexture = ClassCharaPrm.GetClassIconTexture((int)param.Clan);
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_costLabel.effectColor = Global.CARD_LABEL_FRAME_COST_COLOR;
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_atkLabel.effectColor = Global.CARD_LABEL_FRAME_ATTACK_COLOR;
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_lifeLabel.effectColor = Global.CARD_LABEL_FRAME_HEALTH_COLOR;
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_costLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
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_atkLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
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_lifeLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
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_nameLabel.color = Global.CARD_LABEL_FRAME_TEXT_COLOR;
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}
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public void SetInfoVisible(bool visible)
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{
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_infoRoot.SetActive(visible);
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}
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public void SetInfoLabelText(string text)
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{
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_infoLabel.text = text;
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}
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public void SetInfoLabelTextColor(Color color)
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{
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_infoLabel.color = color;
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}
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public void SetFrame(CardParameter cardParam)
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{
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string arg = string.Empty;
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if (cardParam.IsPhantomCard)
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{
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arg = "_phantom";
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_frameSprite.atlas = null;
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}
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string spriteName = string.Empty;
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int num = cardParam.Rarity - 1;
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switch (cardParam.CharType)
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{
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case CardBasePrm.CharaType.NORMAL:
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spriteName = $"frame_card_unit_{num:D2}{arg}";
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break;
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case CardBasePrm.CharaType.SPELL:
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spriteName = $"frame_card_spell_{num:D2}{arg}";
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break;
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case CardBasePrm.CharaType.FIELD:
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case CardBasePrm.CharaType.CHANT_FIELD:
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spriteName = $"frame_card_field_{num:D2}{arg}";
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break;
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}
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_frameSprite.spriteName = spriteName;
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UIManager.GetInstance().AttachAtlas(_frameSprite.gameObject);
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}
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public void SetBossRushSkillFrame()
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{
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UIAtlas atlas = UIManager.GetInstance().GetAtlasList().FirstOrDefault((UIAtlas s) => s.name == "BossRush");
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_frameSprite.spriteName = "frame_skill";
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_frameSprite.atlas = atlas;
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_classIconTexture.gameObject.SetActive(value: false);
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CardParameter cardParameterFromId = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetCardParameterFromId(_id);
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_skillClassIconBossRush.atlas = atlas;
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_skillClassIconBossRush.spriteName = "class_skill_" + ((int)cardParameterFromId.Clan).ToString("00");
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_skillClassIconBossRush.gameObject.SetActive(value: true);
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}
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public void SetBossRushIconSprite(string spriteName)
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{
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_skillClassIconBossRush.spriteName = spriteName;
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}
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public void SetBossRushCardTexture()
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{
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_cardTexture.uvRect = new Rect(0f, 0f, 1f, 1f);
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_cardTexture.height = 207;
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_cardTexture.transform.localPosition = new Vector3(_cardTexture.transform.localPosition.x, -10.5f, _cardTexture.transform.localPosition.z);
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}
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public void SetParentAndResetPos(Transform parent)
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{
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base.transform.parent = parent;
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base.transform.localPosition = Vector3.zero;
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}
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public void SetScale(float scale)
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{
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base.transform.localScale = new Vector3(scale, scale, 1f);
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}
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public void AddDepth(int addValue)
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{
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if (widgetList == null)
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{
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widgetList = base.gameObject.GetComponentsInChildren<UIWidget>(includeInactive: true);
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}
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UIWidget[] array = widgetList;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].depth += addValue;
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}
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}
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public UIEventListener AddColliderToFrame(float scale = 1f)
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{
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GameObject obj = _frameSprite.gameObject;
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obj.AddComponent<BoxCollider>().size = _frameSprite.localSize * scale;
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return UIEventListener.Get(obj);
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}
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public void HideNewLabel()
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{
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_newLabel.gameObject.SetActive(value: false);
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}
|
|
|
|
public void SetNewLabelPos(Vector3 pos)
|
|
{
|
|
_newLabel.transform.localPosition = pos;
|
|
}
|
|
|
|
public void ReplaceMaterialToTexture()
|
|
{
|
|
Material material = _cardTexture.material;
|
|
if (material != null)
|
|
{
|
|
_cardTexture.mainTexture = material.mainTexture;
|
|
_cardTexture.material = null;
|
|
}
|
|
}
|
|
}
|