Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CardDestructTask.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

36 lines
814 B
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class CardDestructTask : BaseTask
{
public class CardDestructTaskParam : BaseParam
{
public string card_id_number_array;
}
public CardDestructTask()
{
base.type = ApiType.Type.CardDestruct;
}
public void SetParameter(IDictionary<string, string> card_id_number_dict)
{
CardDestructTaskParam cardDestructTaskParam = new CardDestructTaskParam();
cardDestructTaskParam.card_id_number_array = JsonMapper.ToJson(card_id_number_dict);
base.Params = cardDestructTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}