Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
43 lines
870 B
C#
43 lines
870 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIAttackPreCheckInformation
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{
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public float AttackBonus { get; private set; }
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public AISimulationBuffInfoCollection BuffInfo { get; private set; }
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public bool HasBuffInfo
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{
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get
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{
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if (BuffInfo != null)
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{
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return BuffInfo.Count > 0;
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}
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return false;
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}
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}
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public AIAttackPreCheckInformation(float attackBonus, AISimulationBuffInfoCollection buffInfo)
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{
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AttackBonus = attackBonus;
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BuffInfo = buffInfo;
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}
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public void ApplyBuff(ulong tagHash, AIVirtualField field, List<int> playPtn, AIVirtualAttackInfo situation)
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{
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BuffInfo.ApplySingleBuff(tagHash, field, playPtn, situation);
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}
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public bool HasPreCheckBuffInfo(AIPlayTag tag)
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{
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if (BuffInfo == null)
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{
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return false;
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}
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return BuffInfo.HasBuffInfo(tag.Hash);
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}
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}
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