Files
SVSimServer/SVSim.BattleEngine/Shim/View/StoryWorldStubs.cs
gamer147 ad58994b8e port(m1): wave 7i — RoomMatch/Story/Effect app members + ROOM_URI enum (40->24)
- PlayerController.ROOM_URI nested enum (verbatim-generated).
- RoomRoot.CreateChangeSceneDialog, StoryRecoveryData.ToJsonData,
  BattlePlayerViewBase.IsSelecting, StorySelectionWorldScene.RedirectSectionId,
  EffectMgr.LoadAndInstantiate2dEffectCoroutine.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 00:57:51 -04:00

32 lines
1.1 KiB
C#

// AUTHORED SHIM (not copied). Non-battle Story / StorySelectionWorld / Profile UI
// types that the copied engine references only as field/parameter TYPES (never drives
// headless). Generating them full-surface pulled a large non-battle closure
// (BackgroundData/StoryWorldData/IResourceHandle/animation managers, etc.); empty
// no-op stubs in their decomp namespaces resolve the references without the closure.
namespace Wizard.Story.ChapterSelection.FlowChart { public class BackgroundView { } }
namespace Wizary.StorySelectionWorld
{
public class WorldPanel { }
public class WorldPanelView { }
public class SectionButton { }
public class SectionButtonView { }
public class StorySelectionWorldScene { public static int? RedirectSectionId { get; set; } }
}
namespace Wizard.Scenario2.Resource { public class ResourceManager { } }
namespace Wizard.UI.Profile
{
public class ProfileUI { }
public class ClassPageItem { }
}
namespace Wizard.Story.ChapterSelection
{
public class SectionInfoPanel { }
public class CharaInfoPanel { }
public partial class StoryChapterSelectionUtility { }
}