- PlayerController.ROOM_URI nested enum (verbatim-generated). - RoomRoot.CreateChangeSceneDialog, StoryRecoveryData.ToJsonData, BattlePlayerViewBase.IsSelecting, StorySelectionWorldScene.RedirectSectionId, EffectMgr.LoadAndInstantiate2dEffectCoroutine. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// AUTHORED SHIM (not copied). Non-battle Story / StorySelectionWorld / Profile UI
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// types that the copied engine references only as field/parameter TYPES (never drives
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// headless). Generating them full-surface pulled a large non-battle closure
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// (BackgroundData/StoryWorldData/IResourceHandle/animation managers, etc.); empty
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// no-op stubs in their decomp namespaces resolve the references without the closure.
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namespace Wizard.Story.ChapterSelection.FlowChart { public class BackgroundView { } }
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namespace Wizary.StorySelectionWorld
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{
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public class WorldPanel { }
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public class WorldPanelView { }
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public class SectionButton { }
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public class SectionButtonView { }
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public class StorySelectionWorldScene { public static int? RedirectSectionId { get; set; } }
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}
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namespace Wizard.Scenario2.Resource { public class ResourceManager { } }
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namespace Wizard.UI.Profile
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{
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public class ProfileUI { }
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public class ClassPageItem { }
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}
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namespace Wizard.Story.ChapterSelection
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{
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public class SectionInfoPanel { }
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public class CharaInfoPanel { }
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public partial class StoryChapterSelectionUtility { }
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}
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