Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/ThinkIconShowVfx.g.cs
gamer147 67f91e230e port(m1): wave 6a — GameMgr setters, Tab MonoBehaviour, OpeningVfx members, Vfx stubs (838->772)
- GameMgr.Is{Network,AINetwork,Watch,Replay,Puzzle,AdminWatch}Battle: read-only => settable (CS0200, Matching/NetworkBattleManagerBase assign them).
- Tab : MonoBehaviour (inherits Object.name; CS1061 x8).
- OpeningVfx: static OpenningLogStep, ShowBattleUIImmediatelyVfx (NullVfx, F1 contract), nested WaitVoiceEndVfx (CS0117/0426 x14).
- Generated no-op stubs EffectBattleVfxBase/SkillEffectBattleVfx/FallToGroundVfx/ThinkIconShowVfx (: SequentialVfxPlayer chain), baseclauses reattached.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:43:47 -04:00

15 lines
610 B
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ThinkIconShowVfx.cs
using System;
using UnityEngine;
using Wizard.Battle.Resource;
namespace Wizard.Battle.View.Vfx
{
public partial class ThinkIconShowVfx
{
public const string MESAGE_PREFAB_PATH = "UI/Battle/ThinkMessage";
public ThinkIconShowVfx(Vector3 position, IBattleResourceMgr resourceMgr) { }
public ThinkIconShowVfx(Func<Vector3> getPosition, IBattleResourceMgr resourceMgr) { }
private GameObject CreateMessageObject(IBattleResourceMgr resourceMgr) => default!;
}
}