- GameMgr.Is{Network,AINetwork,Watch,Replay,Puzzle,AdminWatch}Battle: read-only => settable (CS0200, Matching/NetworkBattleManagerBase assign them).
- Tab : MonoBehaviour (inherits Object.name; CS1061 x8).
- OpeningVfx: static OpenningLogStep, ShowBattleUIImmediatelyVfx (NullVfx, F1 contract), nested WaitVoiceEndVfx (CS0117/0426 x14).
- Generated no-op stubs EffectBattleVfxBase/SkillEffectBattleVfx/FallToGroundVfx/ThinkIconShowVfx (: SequentialVfxPlayer chain), baseclauses reattached.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
15 lines
610 B
C#
15 lines
610 B
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ThinkIconShowVfx.cs
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using System;
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using UnityEngine;
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using Wizard.Battle.Resource;
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namespace Wizard.Battle.View.Vfx
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{
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public partial class ThinkIconShowVfx
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{
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public const string MESAGE_PREFAB_PATH = "UI/Battle/ThinkMessage";
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public ThinkIconShowVfx(Vector3 position, IBattleResourceMgr resourceMgr) { }
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public ThinkIconShowVfx(Func<Vector3> getPosition, IBattleResourceMgr resourceMgr) { }
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private GameObject CreateMessageObject(IBattleResourceMgr resourceMgr) => default!;
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}
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}
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