Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/StoryStarter.g.cs
gamer147 4b9a603cd4 feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.

Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:01:37 -04:00

20 lines
1.0 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection.SelectionProcessing.Main\StoryStarter.cs
using System;
using System.Collections;
using System.Linq;
using Cute;
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
{
public partial class StoryStarter
{
public void Execute(Parameter param) { }
private IEnumerator ExecuteCoroutine(Parameter param) => default!;
private static void RegisterSelectedStoryInfo(Parameter param) { }
private static IEnumerator RegisterDeckCoroutine(DeckData deckData, bool isFixedDeck, int? chapterClassId) => default!;
private static IEnumerator GetDefaultDeckCoroutine(int classId, Action<DeckData> finishCallback) => default!;
private static void RegisterBattleData(StoryChapterData chapterData, int? chapterCharaId) { }
private static IEnumerator StoryStartTaskCoroutine(SelectedStoryInfo storyInfo) => default!;
private static void ChangeScene(StoryChapterData chapterData) { }
}
}