Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/StartSummonCardVfx.g.cs
gamer147 795f7a6bc8 feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)
- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' /
  ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729
  when the copied base has no parameterless ctor). Whole base-ctor cluster cleared.
- UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI
  UIInput/UIInputOnGUI legacy IMGUI path).
- Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim
  (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:10:52 -04:00

14 lines
633 B
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\StartSummonCardVfx.cs
using UnityEngine;
using Wizard.Battle.Resource;
namespace Wizard.Battle.View.Vfx
{
public partial class StartSummonCardVfx
{
private new readonly BattleCardBase _card;
private new readonly IBattleCardView _cardView;
private new WaitUntilCardIsQueuedToBePlayedVfx waitUntilCardIsInPlayQueueVfx;
public StartSummonCardVfx(IBattleCardView cardView, IBattleResourceMgr resourceMgr, BattleCardBase card, NetworkBattleReceiver.CardInfo cardInfo = null) : base(cardView, card) { }
}
}