- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' / ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729 when the copied base has no parameterless ctor). Whole base-ctor cluster cleared. - UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI UIInput/UIInputOnGUI legacy IMGUI path). - Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
14 lines
633 B
C#
14 lines
633 B
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\StartSummonCardVfx.cs
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using UnityEngine;
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using Wizard.Battle.Resource;
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namespace Wizard.Battle.View.Vfx
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{
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public partial class StartSummonCardVfx
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{
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private new readonly BattleCardBase _card;
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private new readonly IBattleCardView _cardView;
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private new WaitUntilCardIsQueuedToBePlayedVfx waitUntilCardIsInPlayQueueVfx;
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public StartSummonCardVfx(IBattleCardView cardView, IBattleResourceMgr resourceMgr, BattleCardBase card, NetworkBattleReceiver.CardInfo cardInfo = null) : base(cardView, card) { }
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}
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}
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