Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/ClassPage.g.cs
gamer147 4b9a603cd4 feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.

Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:01:37 -04:00

35 lines
1.3 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.UI.Profile\ClassPage.cs
using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard.UI.Profile
{
public partial class ClassPage
{
private UIPanel _panel;
private TweenAlpha _tweenAlpha;
private GameObject _obj_skinChangeBtn;
private UILabel _label_skinChangeBtn;
private UILabel _label_headline_nextExp;
private UILabel _label_nextExp;
private UIGauge _sprite_expGauge;
private UILabel _label_headline_winNum;
private UILabel _label_winNum;
private GameObject _obj_itemListRoot;
private GameObject _partsClassPageItem;
private ProfileUI _mainScript;
private Dictionary<int, ClassPageItem> _itemDict;
private bool _isDestory;
private void Awake() { }
public void Create(ProfileUI mainScript) { }
public void Init() { }
private void OnDestroy() { }
private void SetClassInfo(int classId) { }
public static string GetCharaTexName(int skinId) => default!;
public IEnumerator Final() => default!;
private void ResetImageSelection() { }
private bool IsDuringResetImageSelection() => default!;
}
}