First green of the M2 go/no-go probe: `new SingleBattleMgr(StandardBattleMgr- ContentsCreator)` now builds the two-player pair fully headless against the shim, no Unity runtime. Verdict: headless construction is feasible; every blocker was a mechanical no-op shim fill or data seam, not a Unity/logic wall. Shim fills (authored): - GameMgr: lazy non-null DataMgr/PrefabMgr/InputMgr/SoundMgr/BattleControl. - GameObject: lazy cached component model so GetComponent<T>/AddComponent<T> return non-null no-op instances for Component-derived T (F1: unguarded view touches). - Resources.Load(string): cached non-null GameObject so the prefab->Instantiate-> GetComponent chain (UnityEventAgent) yields a real object. - ClassBattleCardViewBase: re-attach dropped IClassBattleCardView (no-op members); ClassBattleCardBase.Setup casts the created view to it. Engine copy (DP1/DP3 mis-cut fix): - CardIconControl.cs copied verbatim (manifested) + generated null-stub deleted. SplitAndCompleteIconStr is pure string logic on the resolution path that M1 had wrongly stubbed as "View" -> null deref in SkillCreator.CreateBuildInfo. Test harness (SVSim.BattleEngine.Tests, authored fixture): - HeadlessContentsCreator/HeadlessPhaseCreator: deterministic replica of the solo practice init (StandardBattleMgrContentsCreator + SingleBattlePhaseCreator) with no-op recovery/replay managers. - HeadlessCardMaster: reflects the loader cards.json dump into CardMaster. - HeadlessMasterData: minimal Data.Master (class-character list, empty collections) + Data.Load + player/enemy chara ids. - ConstructionProbeTests.SingleBattleMgr_constructs_headless — GREEN. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
97 lines
4.6 KiB
C#
97 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Serialization;
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using System.Text.Json;
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using Wizard;
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namespace SVSim.BattleEngine.Tests
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{
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// Populates the engine's static CardMaster headless, from the loader's cards.json dump
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// (serialized CardCSVData objects). We bypass the network/Resources init path
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// (CardMaster.InitializeCardMaster) and the private ctor/field via reflection — CardMaster
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// exposes no public injection seam. Class cards (id < 100) resolve via the ctor's
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// _classCardParam, so an empty load still satisfies construction; pass real ids for the oracle.
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public static class HeadlessCardMaster
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{
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private static readonly string CardsJsonPath =
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Path.Combine(AppContext.BaseDirectory, "Data", "cards.json");
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// Load the given card ids (empty = none) into a fresh CardMaster registered as Default.
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public static void Load(params int[] cardIds)
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{
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var want = new HashSet<int>(cardIds);
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var rows = new List<CardCSVData>();
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if (want.Count > 0)
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{
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using var doc = JsonDocument.Parse(File.ReadAllText(CardsJsonPath));
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int sort = 0;
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foreach (var el in doc.RootElement.EnumerateArray())
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{
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if (!el.TryGetProperty("card_id", out var idEl)) continue;
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if (!int.TryParse(idEl.GetString(), out var id) || !want.Contains(id)) continue;
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rows.Add(BuildCardCsvData(el, sort++));
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}
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var missing = want.Except(rows.Select(r => int.Parse(r.card_id))).ToArray();
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if (missing.Length > 0)
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throw new InvalidOperationException(
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"cards.json missing requested ids: " + string.Join(",", missing));
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}
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var cm = NewCardMaster(rows);
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InjectAsDefault(cm);
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}
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// Construct a CardCSVData without running its CSV ctor; set each member from the JSON object
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// by exact name match (cards.json keys == CardCSVData member names).
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private static CardCSVData BuildCardCsvData(JsonElement el, int sortIndex)
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{
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var c = (CardCSVData)FormatterServices.GetUninitializedObject(typeof(CardCSVData));
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const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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foreach (var prop in el.EnumerateObject())
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{
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string val = prop.Value.ValueKind == JsonValueKind.Null ? null : prop.Value.ToString();
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var f = typeof(CardCSVData).GetField(prop.Name, bf);
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if (f != null) { SetMember(f.FieldType, val, v => f.SetValue(c, v)); continue; }
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var p = typeof(CardCSVData).GetProperty(prop.Name, bf);
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if (p != null && p.CanWrite) SetMember(p.PropertyType, val, v => p.SetValue(c, v));
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}
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// SortIndex is normally set by the ctor; mirror it.
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var si = typeof(CardCSVData).GetProperty("SortIndex", bf);
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if (si != null && si.CanWrite) si.SetValue(c, sortIndex);
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return c;
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}
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private static void SetMember(Type t, string val, Action<object> set)
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{
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if (t == typeof(string)) set(val);
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else if (t == typeof(int)) set(int.TryParse(val, out var i) ? i : 0);
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else if (t == typeof(bool)) set(val == "1" || string.Equals(val, "true", StringComparison.OrdinalIgnoreCase));
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// other types left at default
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}
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private static CardMaster NewCardMaster(List<CardCSVData> rows)
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{
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var ctor = typeof(CardMaster).GetConstructor(
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BindingFlags.Instance | BindingFlags.NonPublic, null,
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new[] { typeof(List<CardCSVData>) }, null);
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if (ctor == null) throw new InvalidOperationException("CardMaster(List<CardCSVData>) ctor not found");
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return (CardMaster)ctor.Invoke(new object[] { rows });
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}
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private static void InjectAsDefault(CardMaster cm)
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{
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var idType = typeof(CardMaster).GetNestedType("CardMasterId");
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var defaultId = Enum.Parse(idType, "Default");
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var dictType = typeof(Dictionary<,>).MakeGenericType(idType, typeof(CardMaster));
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var dict = (System.Collections.IDictionary)Activator.CreateInstance(dictType);
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dict[defaultId] = cm;
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var fld = typeof(CardMaster).GetField("_dictCardMaster",
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BindingFlags.Static | BindingFlags.NonPublic);
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fld.SetValue(null, dict);
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}
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}
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}
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