Closes the family. arena-colosseum 10/16 → 15/16 zero stubs (the 16th —
finish_load — is dead per project_dead_battle_endpoints).
* 2-Pick draft lift onto ArenaColosseumController:
- get_candidate_classes samples from ArenaTwoPickConfig.AllowedClassIds
and persists the slate onto the run.
- class_choose accepts class_id XOR chaos_id; both populate run.ClassId,
chaos branch stores ChaosId for replay.
- get_candidate_cards is the idempotent draft-resume snapshot.
- card_choose appends both cards from the picked pair, advances turn 1..15.
- Pool override: ArenaTwoPickCardPoolService gets a non-breaking
GeneratePickSetsForTurn(..., poolCardSetIds) overload; Colosseum routes
pass ColosseumSeasonConfig.PoolCardSetIds (falls back to challenge →
rotation when empty).
* Curated-deck schema: ColosseumHofDeck / ColosseumWindFallDeck /
ColosseumAvatarDeck — three identical tables (separate per per-pool
operational lifecycle), unique on DeckNo. Migration AddColosseumCuratedDecks.
* IColosseumCuratedDeck interface + a generic ColosseumCuratedDeckImporterBase<T>
with three concrete subclasses (HOF / WindFall / Avatar), registered in
Bootstrap. Seed files ship empty.
* 6 curated endpoints on ArenaColosseumController: get_{hof|windfall|avatar}_deck_list
return BARE-ARRAY data per spec; register_{hof|windfall|avatar}_deck share
one generic RegisterCuratedAsync<T> dispatcher. Cross-pool register
rejected via per-pool lookup. Curated register has no is_published flag
(constructed-only) — clears the run's flag for state consistency.
* Tests: 5 draft HTTP tests + 11 curated-deck HTTP tests (4 parameterized
3 ways across HOF/WindFall/Avatar + a cross-pool isolation test + an
is_published clear test). Existing TwoPick service tests updated for the
new pool overload. Full suite: 1347/1347.
Phase 3 ship gate met. Branch ready for merge.
22 lines
975 B
C#
22 lines
975 B
C#
using SVSim.Database.Models;
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namespace SVSim.EmulatedEntrypoint.Services;
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public interface IArenaTwoPickCardPoolService
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{
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/// <summary>
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/// Returns exactly 2 candidate pairs for the requested turn. Ids assigned monotonically
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/// (startingPairId, startingPairId+1); set_num = 1, 2; isSelected = false.
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/// </summary>
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List<CandidatePair> GeneratePickSetsForTurn(int classId, int turn, long startingPairId, IRandom rng);
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/// <summary>
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/// Pool-override variant — used by Arena Colosseum's 2-Pick mode, where the draft pool
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/// comes from the per-season <c>ColosseumSeasonConfig.PoolCardSetIds</c> rather than the
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/// global <c>ChallengeConfig.PoolCardSetIds</c>. Pass an empty/null list to fall back to
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/// the default-pool resolution (challenge → rotation).
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/// </summary>
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List<CandidatePair> GeneratePickSetsForTurn(
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int classId, int turn, long startingPairId, IRandom rng, IReadOnlyList<int>? poolCardSetIds);
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}
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