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2a8c44a6d7ed1a837969d488f64bac55a0d7899e
SVSimServer/SVSim.BattleNode/Sessions/Engine
History
gamer147 25751462f4 fix(battlenode): translate live isSelf target frames to engine vid shape on ingest (live PvP fidelity)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 07:44:53 -04:00
..
EngineGlobalInit.cs
feat(battlenode): attack resolves on engine state via view-untangle (M-HC-4a)
2026-06-06 22:48:26 -04:00
EngineIngestResult.cs
feat(battlenode): SessionBattleEngine skeleton + types (Phase 2 N0)
2026-06-06 14:49:18 -04:00
EngineSessionGate.cs
feat(battlenode): per-session charaId + single-active-engine gate (Phase 2 N2 carried-risk B)
2026-06-06 16:35:42 -04:00
HeadlessConductorVfxMgr.cs
feat(battlenode): receive conductor resolves self Deal+Play headless via view-untangle (M-HC-0)
2026-06-06 20:08:53 -04:00
SessionBattleEngine.cs
fix(battlenode): translate live isSelf target frames to engine vid shape on ingest (live PvP fidelity)
2026-06-07 07:44:53 -04:00
SessionContentsCreator.cs
feat(battlenode): receive conductor resolves self Deal+Play headless via view-untangle (M-HC-0)
2026-06-06 20:08:53 -04:00
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