Files
SVSimServer/SVSim.EmulatedEntrypoint/Security/SteamSessionAuthentication/SteamSessionAuthenticationHandler.cs
gamer147 26bb0ac268 auth: link Steam to UDID-keyed viewer on first authenticated request
After /tool/signup, the client has a viewer_id but no Steam social row.
The first authenticated request (typically /check/game_start) carries
the Steam ticket; if the SteamId lookup misses but the UDID resolves
to a viewer, attach the Steam social now. Subsequent requests hit the
fast SteamId path. Closes the CheckController.GameStart TODO that was
blocking fresh-client boot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:31:06 -04:00

144 lines
6.6 KiB
C#

using System.Security.Claims;
using System.Text;
using System.Text.Encodings.Web;
using System.Text.Json;
using Microsoft.AspNetCore.Authentication;
using Microsoft.Extensions.Options;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Repositories.Viewer;
using SVSim.EmulatedEntrypoint.Constants;
using SVSim.EmulatedEntrypoint.Extensions;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
using SVSim.EmulatedEntrypoint.Services;
namespace SVSim.EmulatedEntrypoint.Security.SteamSessionAuthentication;
public class SteamSessionAuthenticationHandler : AuthenticationHandler<SteamAuthenticationHandlerOptions>
{
// Must mirror the controller-side JSON options — the translation middleware rewrites the
// request body in snake_case, and we have to read it back the same way or every property
// binds to null and we NRE downstream against the Steam ticket.
private static readonly JsonSerializerOptions RequestJsonOptions = new()
{
PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower
};
private readonly SteamSessionService _sessionService;
private readonly IViewerRepository _viewerRepository;
public SteamSessionAuthenticationHandler(IOptionsMonitor<SteamAuthenticationHandlerOptions> options, ILoggerFactory logger, UrlEncoder encoder, SteamSessionService sessionService, IViewerRepository viewerRepository) : base(options, logger, encoder)
{
_sessionService = sessionService;
_viewerRepository = viewerRepository;
}
protected async override Task<AuthenticateResult> HandleAuthenticateAsync()
{
string path = Request.Path;
byte[] requestBytes;
try
{
using (var requestBytesStream = new MemoryStream())
{
// Reset request stream
Request.Body.Seek(0, SeekOrigin.Begin);
await Request.Body.CopyToAsync(requestBytesStream);
requestBytes = requestBytesStream.ToArray();
// Reset request stream
Request.Body.Seek(0, SeekOrigin.Begin);
}
}
catch (Exception e)
{
Logger.LogWarning(e, "Auth: failed to read request body on {Path}.", path);
return AuthenticateResult.Fail("Failed to read request body.");
}
// Convert bytes to json
string requestString = Encoding.UTF8.GetString(requestBytes);
BaseRequest? requestJson;
try
{
requestJson = JsonSerializer.Deserialize<BaseRequest>(requestString, RequestJsonOptions);
}
catch (JsonException ex)
{
Logger.LogWarning(ex,
"Auth: failed to JSON-parse request body on {Path} (bodyLen={BodyLen}). " +
"Translation middleware should have rewritten this to JSON — if it didn't, the request bypassed translation (non-Unity UA?).",
path, requestBytes.Length);
return AuthenticateResult.Fail("Invalid request body.");
}
if (requestJson is null || string.IsNullOrEmpty(requestJson.SteamSessionTicket))
{
Logger.LogWarning(
"Auth: request body missing steam_session_ticket on {Path} (bodyLen={BodyLen}, hasViewerId={HasViewerId}, steamId={SteamId}).",
path, requestBytes.Length,
!string.IsNullOrEmpty(requestJson?.ViewerId), requestJson?.SteamId ?? 0);
return AuthenticateResult.Fail("Invalid request body.");
}
// Check steam session validity
bool sessionIsValid = _sessionService.IsTicketValidForUser(requestJson.SteamSessionTicket, requestJson.SteamId);
if (!sessionIsValid)
{
Logger.LogWarning(
"Auth: Steam ticket rejected on {Path} for steamId={SteamId} (ticketLen={TicketLen}). " +
"See SteamSessionService logs above for the underlying Steam reason (BeginAuthSession failure, duplicate, etc.).",
path, requestJson.SteamId, requestJson.SteamSessionTicket.Length);
return AuthenticateResult.Fail("Invalid ticket.");
}
Viewer? viewer =
await _viewerRepository.GetViewerBySocialConnection(SocialAccountType.Steam, requestJson.SteamId);
if (viewer is null)
{
// Find-or-link: first authenticated request after /tool/signup. The client signed up
// anonymously and has no Steam social row yet; if the UDID resolves to a viewer, attach
// Steam to it now so subsequent requests hit the fast SteamId path. The SteamId unique
// index on SocialAccountConnection is the dedup backstop for concurrent first-touch.
Guid? udid = Context.GetUdid();
if (udid is Guid u && u != Guid.Empty)
{
viewer = await _viewerRepository.GetViewerByUdid(u);
if (viewer is not null)
{
await _viewerRepository.LinkSteamToViewer(viewer.Id, requestJson.SteamId);
// Re-read with socials so transition_account_data downstream sees the new link.
viewer = await _viewerRepository.GetViewerWithSocials(viewer.Id) ?? viewer;
Logger.LogInformation(
"Auth: linked steamId={SteamId} to UDID-keyed viewer_id={ViewerId} on {Path} (first-Steam-touch).",
requestJson.SteamId, viewer.Id, path);
}
}
if (viewer is null)
{
Logger.LogWarning(
"Auth: no viewer linked to steamId={SteamId} on {Path}, and no UDID-keyed viewer to link to. " +
"Client must call /tool/signup before authenticated endpoints.",
requestJson.SteamId, path);
return AuthenticateResult.Fail("User not found.");
}
}
// Add viewer to context
Context.SetViewer(viewer);
// Build identity
ClaimsIdentity identity = new ClaimsIdentity(SteamAuthenticationConstants.SchemeName);
identity.AddClaim(new Claim(ClaimTypes.Name, viewer.DisplayName));
identity.AddClaim(new Claim(ShadowverseClaimTypes.ShortUdidClaim, viewer.ShortUdid.ToString()));
identity.AddClaim(new Claim(ShadowverseClaimTypes.ViewerIdClaim, viewer.Id.ToString()));
identity.AddClaim(new Claim(SteamAuthenticationConstants.SteamIdClaim, requestJson.SteamId.ToString()));
// Build and return final ticket
AuthenticationTicket ticket =
new AuthenticationTicket(new ClaimsPrincipal(identity), SteamAuthenticationConstants.SchemeName);
return AuthenticateResult.Success(ticket);
}
}